/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "DecodeFile.h" #include "SampleCode.h" #include "SkAnimTimer.h" #include "SkView.h" #include "SkCanvas.h" #include "SkGradientShader.h" #include "SkGraphics.h" #include "SkPath.h" #include "SkRandom.h" #include "SkRegion.h" #include "SkShader.h" #include "SkUtils.h" #include "SkColorPriv.h" #include "SkColorFilter.h" #include "SkTime.h" #include "SkTypeface.h" #include "SkVertices.h" #include "SkOSFile.h" #include "SkStream.h" #include "SkGeometry.h" // private include :( static sk_sp make_shader0(SkIPoint* size) { SkBitmap bm; // decode_file("/skimages/progressivejpg.jpg", &bm); decode_file("/skimages/logo.png", &bm); size->set(bm.width(), bm.height()); return SkShader::MakeBitmapShader(bm, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); } static sk_sp make_shader1(const SkIPoint& size) { SkPoint pts[] = { { 0, 0, }, { SkIntToScalar(size.fX), SkIntToScalar(size.fY) } }; SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorRED }; return SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors), SkShader::kMirror_TileMode); } /////////////////////////////////////////////////////////////////////////////// class Patch { public: Patch() { sk_bzero(fPts, sizeof(fPts)); } ~Patch() {} void setPatch(const SkPoint pts[12]) { memcpy(fPts, pts, 12 * sizeof(SkPoint)); fPts[12] = pts[0]; // the last shall be first } void setBounds(int w, int h) { fW = w; fH = h; } void draw(SkCanvas*, const SkPaint&, int segsU, int segsV, bool doTextures, bool doColors); private: SkPoint fPts[13]; int fW, fH; }; static void eval_patch_edge(const SkPoint cubic[], SkPoint samples[], int segs) { SkScalar t = 0; SkScalar dt = SK_Scalar1 / segs; samples[0] = cubic[0]; for (int i = 1; i < segs; i++) { t += dt; SkEvalCubicAt(cubic, t, &samples[i], nullptr, nullptr); } } static void eval_sheet(const SkPoint edge[], int nu, int nv, int iu, int iv, SkPoint* pt) { const int TL = 0; const int TR = nu; const int BR = TR + nv; const int BL = BR + nu; SkScalar u = SkIntToScalar(iu) / nu; SkScalar v = SkIntToScalar(iv) / nv; SkScalar uv = u * v; SkScalar Uv = (1 - u) * v; SkScalar uV = u * (1 - v); SkScalar UV = (1 - u) * (1 - v); SkScalar x0 = UV * edge[TL].fX + uV * edge[TR].fX + Uv * edge[BL].fX + uv * edge[BR].fX; SkScalar y0 = UV * edge[TL].fY + uV * edge[TR].fY + Uv * edge[BL].fY + uv * edge[BR].fY; SkScalar x = (1 - v) * edge[TL+iu].fX + u * edge[TR+iv].fX + v * edge[BR+nu-iu].fX + (1 - u) * edge[BL+nv-iv].fX - x0; SkScalar y = (1 - v) * edge[TL+iu].fY + u * edge[TR+iv].fY + v * edge[BR+nu-iu].fY + (1 - u) * edge[BL+nv-iv].fY - y0; pt->set(x, y); } static SkColor make_color(SkScalar s, SkScalar t) { return SkColorSetARGB(0xFF, SkUnitScalarClampToByte(s), SkUnitScalarClampToByte(t), 0); } void Patch::draw(SkCanvas* canvas, const SkPaint& paint, int nu, int nv, bool doTextures, bool doColors) { if (nu < 1 || nv < 1) { return; } int i, npts = (nu + nv) * 2; SkAutoSTMalloc<16, SkPoint> storage(npts + 1); SkPoint* edge0 = storage.get(); SkPoint* edge1 = edge0 + nu; SkPoint* edge2 = edge1 + nv; SkPoint* edge3 = edge2 + nu; // evaluate the edge points eval_patch_edge(fPts + 0, edge0, nu); eval_patch_edge(fPts + 3, edge1, nv); eval_patch_edge(fPts + 6, edge2, nu); eval_patch_edge(fPts + 9, edge3, nv); edge3[nv] = edge0[0]; // the last shall be first for (i = 0; i < npts; i++) { // canvas->drawLine(edge0[i].fX, edge0[i].fY, edge0[i+1].fX, edge0[i+1].fY, paint); } int row, vertCount = (nu + 1) * (nv + 1); SkAutoTMalloc vertStorage(vertCount); SkPoint* verts = vertStorage.get(); // first row memcpy(verts, edge0, (nu + 1) * sizeof(SkPoint)); // rows SkPoint* r = verts; for (row = 1; row < nv; row++) { r += nu + 1; r[0] = edge3[nv - row]; for (int col = 1; col < nu; col++) { eval_sheet(edge0, nu, nv, col, row, &r[col]); } r[nu] = edge1[row]; } // last row SkPoint* last = verts + nv * (nu + 1); for (i = 0; i <= nu; i++) { last[i] = edge2[nu - i]; } // canvas->drawPoints(verts, vertCount, paint); int stripCount = (nu + 1) * 2; SkAutoTMalloc stripStorage(stripCount * 2); SkAutoTMalloc colorStorage(stripCount); SkPoint* strip = stripStorage.get(); SkPoint* tex = strip + stripCount; SkColor* colors = colorStorage.get(); SkScalar t = 0; const SkScalar ds = SK_Scalar1 * fW / nu; const SkScalar dt = SK_Scalar1 * fH / nv; r = verts; for (row = 0; row < nv; row++) { SkPoint* upper = r; SkPoint* lower = r + nu + 1; r = lower; SkScalar s = 0; for (i = 0; i <= nu; i++) { strip[i*2 + 0] = *upper++; strip[i*2 + 1] = *lower++; tex[i*2 + 0].set(s, t); tex[i*2 + 1].set(s, t + dt); colors[i*2 + 0] = make_color(s/fW, t/fH); colors[i*2 + 1] = make_color(s/fW, (t + dt)/fH); s += ds; } t += dt; canvas->drawVertices(SkVertices::MakeCopy(SkVertices::kTriangleStrip_VertexMode, stripCount, strip, doTextures ? tex : nullptr, doColors ? colors : nullptr), SkBlendMode::kModulate, paint); } } static void drawpatches(SkCanvas* canvas, const SkPaint& paint, int nu, int nv, Patch* patch) { SkAutoCanvasRestore ar(canvas, true); patch->draw(canvas, paint, nu, nv, false, false); canvas->translate(SkIntToScalar(180), 0); patch->draw(canvas, paint, nu, nv, true, false); canvas->translate(SkIntToScalar(180), 0); patch->draw(canvas, paint, nu, nv, false, true); canvas->translate(SkIntToScalar(180), 0); patch->draw(canvas, paint, nu, nv, true, true); } const SkScalar DX = 20; const SkScalar DY = 0; class PatchView : public SampleView { SkScalar fAngle; sk_sp fShader0; sk_sp fShader1; SkIPoint fSize0, fSize1; SkPoint fPts[12]; public: PatchView() : fAngle(0) { fShader0 = make_shader0(&fSize0); fSize1 = fSize0; if (fSize0.fX == 0 || fSize0.fY == 0) { fSize1.set(2, 2); } fShader1 = make_shader1(fSize1); const SkScalar S = SkIntToScalar(50); const SkScalar T = SkIntToScalar(40); fPts[0].set(S*0, T); fPts[1].set(S*1, T); fPts[2].set(S*2, T); fPts[3].set(S*3, T); fPts[4].set(S*3, T*2); fPts[5].set(S*3, T*3); fPts[6].set(S*3, T*4); fPts[7].set(S*2, T*4); fPts[8].set(S*1, T*4); fPts[9].set(S*0, T*4); fPts[10].set(S*0, T*3); fPts[11].set(S*0, T*2); this->setBGColor(SK_ColorGRAY); } protected: // overrides from SkEventSink bool onQuery(SkEvent* evt) override { if (SampleCode::TitleQ(*evt)) { SampleCode::TitleR(evt, "Patch"); return true; } return this->INHERITED::onQuery(evt); } void onDrawContent(SkCanvas* canvas) override { const int nu = 10; const int nv = 10; SkPaint paint; paint.setDither(true); paint.setFilterQuality(kLow_SkFilterQuality); canvas->translate(DX, DY); Patch patch; paint.setShader(fShader0); if (fSize0.fX == 0) { fSize0.fX = 1; } if (fSize0.fY == 0) { fSize0.fY = 1; } patch.setBounds(fSize0.fX, fSize0.fY); patch.setPatch(fPts); drawpatches(canvas, paint, nu, nv, &patch); paint.setShader(nullptr); paint.setAntiAlias(true); paint.setStrokeWidth(SkIntToScalar(5)); canvas->drawPoints(SkCanvas::kPoints_PointMode, SK_ARRAY_COUNT(fPts), fPts, paint); canvas->translate(0, SkIntToScalar(300)); paint.setAntiAlias(false); paint.setShader(fShader1); if (true) { SkMatrix m; m.setSkew(1, 0); paint.setShader(paint.getShader()->makeWithLocalMatrix(m)); } if (true) { SkMatrix m; m.setRotate(fAngle); paint.setShader(paint.getShader()->makeWithLocalMatrix(m)); } patch.setBounds(fSize1.fX, fSize1.fY); drawpatches(canvas, paint, nu, nv, &patch); } bool onAnimate(const SkAnimTimer& timer) override { fAngle = timer.scaled(60, 360); return true; } class PtClick : public Click { public: int fIndex; PtClick(SkView* view, int index) : Click(view), fIndex(index) {} }; static bool hittest(const SkPoint& pt, SkScalar x, SkScalar y) { return SkPoint::Length(pt.fX - x, pt.fY - y) < SkIntToScalar(5); } SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) override { x -= DX; y -= DY; for (size_t i = 0; i < SK_ARRAY_COUNT(fPts); i++) { if (hittest(fPts[i], x, y)) { return new PtClick(this, (int)i); } } return this->INHERITED::onFindClickHandler(x, y, modi); } bool onClick(Click* click) override { fPts[((PtClick*)click)->fIndex].set(click->fCurr.fX - DX, click->fCurr.fY - DY); return true; } private: typedef SampleView INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static SkView* MyFactory() { return new PatchView; } static SkViewRegister reg(MyFactory);