/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SampleCode.h" #include "SkView.h" #include "SkLua.h" #include "SkCanvas.h" extern "C" { #include "lua.h" #include "lualib.h" #include "lauxlib.h" } static const char gDrawName[] = "onDrawContent"; static const char gCode[] = "" "require \"math\" " "" "local r = { left = 10, top = 10, right = 100, bottom = 80 } " "local x = 0;" "" "local paint = Sk.newPaint();" "paint:setAntiAlias(true);" "" "local image = Sk.loadImage('/skia/trunk/sailboat.jpg');" "" "local color = {a = 1, r = 1, g = 0, b = 0};" "" "function rnd(range) " " return math.random() * range;" "end " "" "rndX = function () return rnd(640) end " "rndY = function () return rnd(480) end " "" "function draw_rand_path(canvas);" " if not path_paint then " " path_paint = Sk.newPaint();" " path_paint:setAntiAlias(true);" " end " " path_paint:setColor({a = 1, r = math.random(), g = math.random(), b = math.random() });" "" " local path = Sk.newPath();" " path:moveTo(rndX(), rndY());" " for i = 0, 50 do " " path:quadTo(rndX(), rndY(), rndX(), rndY());" " end " " canvas:drawPath(path, path_paint);" "" " paint:setColor{a=1,r=0,g=0,b=1};" " local align = { 'left', 'center', 'right' };" " paint:setTextSize(30);" " for k, v in next, align do " " paint:setTextAlign(v);" " canvas:drawText('Hamburgefons', 320, 200 + 30*k, paint);" " end " "end " "" "function onStartup() " " local paint = Sk.newPaint();" " paint:setColor{a=1, r=1, g=0, b=0};" " local doc = Sk.newDocumentPDF('/skia/trunk/test.pdf');" " local canvas = doc:beginPage(72*8.5, 72*11);" " canvas:drawText('Hello Lua', 300, 300, paint);" " doc:close();" " doc = nil;" "end " "" "function onDrawContent(canvas) " " draw_rand_path(canvas);" " color.g = x / 100;" " paint:setColor(color) " " canvas:translate(x, 0);" " canvas:drawOval(r, paint) " " x = x + 1;" " canvas:drawImage(image, x, r.bottom + 50, 0.5);" " if x > 100 then x = 0 end;" "end " "" "onStartup();"; class LuaView : public SampleView { public: LuaView() : fLua(NULL) {} virtual ~LuaView() { SkDELETE(fLua); } lua_State* ensureLua() { if (NULL == fLua) { fLua = SkNEW(SkLua); fLua->runCode(gCode); } return fLua->get(); } protected: virtual bool onQuery(SkEvent* evt) SK_OVERRIDE { if (SampleCode::TitleQ(*evt)) { SampleCode::TitleR(evt, "Lua"); return true; } SkUnichar uni; if (SampleCode::CharQ(*evt, &uni)) { } return this->INHERITED::onQuery(evt); } virtual void onDrawContent(SkCanvas* canvas) SK_OVERRIDE { lua_State* L = this->ensureLua(); lua_getglobal(L, gDrawName); if (!lua_isfunction(L, -1)) { int t = lua_type(L, -1); SkDebugf("--- expected %s function %d, ignoring.\n", gDrawName, t); lua_pop(L, 1); } else { // does it make sense to try to "cache" the lua version of this // canvas between draws? fLua->pushCanvas(canvas); if (lua_pcall(L, 1, 0, 0) != LUA_OK) { SkDebugf("lua err: %s\n", lua_tostring(L, -1)); } } // need a way for the lua-sample to tell us if they want animations... // hard-code it ON for now. this->inval(NULL); } virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) SK_OVERRIDE { return this->INHERITED::onFindClickHandler(x, y, modi); } virtual bool onClick(Click* click) SK_OVERRIDE { return this->INHERITED::onClick(click); } private: SkLua* fLua; typedef SampleView INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static SkView* MyFactory() { return new LuaView; } static SkViewRegister reg(MyFactory);