/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SampleCode.h" #include "SkCanvas.h" #include "SkString.h" #if SK_SUPPORT_GPU # include "GrContext.h" #else class GrContext; #endif ////////////////////////////////////////////////////////////////////////////// bool SampleCode::CharQ(const SkEvent& evt, SkUnichar* outUni) { if (evt.isType(gCharEvtName)) { if (outUni) { *outUni = evt.getFast32(); } return true; } return false; } bool SampleCode::TitleQ(const SkEvent& evt) { return evt.isType(gTitleEvtName); } void SampleCode::TitleR(SkEvent* evt, const char title[]) { SkASSERT(evt && TitleQ(*evt)); evt->setString(gTitleEvtName, title); } bool SampleCode::RequestTitle(SkView* view, SkString* title) { SkEvent evt(gTitleEvtName); if (view->doQuery(&evt)) { title->set(evt.findString(gTitleEvtName)); return true; } return false; } SkViewRegister* SkViewRegister::gHead; SkViewRegister::SkViewRegister(SkViewFactory* fact) : fFact(fact) { fFact->ref(); fChain = gHead; gHead = this; } /////////////////////////////////////////////////////////////////////////////// SkFuncViewFactory::SkFuncViewFactory(SkViewCreateFunc func) : fCreateFunc(func) { } SkView* SkFuncViewFactory::operator() () const { return (*fCreateFunc)(); } SkViewRegister::SkViewRegister(SkViewCreateFunc func) { fFact = new SkFuncViewFactory(func); fChain = gHead; gHead = this; } /////////////////////////////////////////////////////////////////////////////// static const char is_sample_view_tag[] = "sample-is-sample-view"; bool SampleView::IsSampleView(SkView* view) { SkEvent evt(is_sample_view_tag); return view->doQuery(&evt); } bool SampleView::onQuery(SkEvent* evt) { if (evt->isType(is_sample_view_tag)) { return true; } return this->INHERITED::onQuery(evt); } void SampleView::onDraw(SkCanvas* canvas) { if (!fHaveCalledOnceBeforeDraw) { fHaveCalledOnceBeforeDraw = true; this->onOnceBeforeDraw(); } this->onDrawBackground(canvas); SkAutoCanvasRestore acr(canvas, true); this->onDrawContent(canvas); #if SK_SUPPORT_GPU // Ensure the GrContext doesn't combine GrDrawOps across draw loops. if (GrContext* context = canvas->getGrContext()) { context->flush(); } #endif } void SampleView::onDrawBackground(SkCanvas* canvas) { canvas->drawColor(fBGColor); }