/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SampleCode.h" #include "SkBlurMask.h" #include "SkBlurMaskFilter.h" #include "SkCanvas.h" #include "SkGaussianEdgeShader.h" #include "SkPath.h" #include "SkPoint3.h" #include "SkUtils.h" #include "SkView.h" #include "sk_tool_utils.h" //////////////////////////////////////////////////////////////////////////// class ShadowsView : public SampleView { SkPath fRectPath; SkPath fRRPath; SkPath fCirclePath; SkPoint3 fLightPos; bool fShowAmbient; bool fShowSpot; bool fUseAlt; bool fShowObject; public: ShadowsView() : fShowAmbient(true) , fShowSpot(true) , fUseAlt(true) , fShowObject(true) {} protected: void onOnceBeforeDraw() override { fCirclePath.addCircle(0, 0, 50); fRectPath.addRect(SkRect::MakeXYWH(-100, -50, 200, 100)); fRRPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-100, -50, 200, 100), 4, 4)); fLightPos = SkPoint3::Make(-2, -2, 6); } // overrides from SkEventSink bool onQuery(SkEvent* evt) override { if (SampleCode::TitleQ(*evt)) { SampleCode::TitleR(evt, "AndroidShadows"); return true; } SkUnichar uni; if (SampleCode::CharQ(*evt, &uni)) { switch (uni) { case 'B': fShowAmbient = !fShowAmbient; break; case 'S': fShowSpot = !fShowSpot; break; case 'T': fUseAlt = !fUseAlt; break; case 'O': fShowObject = !fShowObject; break; case '>': fLightPos.fZ += 10; break; case '<': fLightPos.fZ -= 10; break; default: break; } this->inval(nullptr); } return this->INHERITED::onQuery(evt); } void drawBG(SkCanvas* canvas) { canvas->drawColor(0xFFDDDDDD); } static void GetOcclRect(const SkPath& path, SkRect* occlRect) { SkRect pathRect; SkRRect pathRRect; if (path.isOval(&pathRect)) { *occlRect = sk_tool_utils::compute_central_occluder(SkRRect::MakeOval(pathRect)); } else if (path.isRRect(&pathRRect)) { *occlRect = sk_tool_utils::compute_central_occluder(pathRRect); } else if (path.isRect(occlRect)) { // the inverse transform for the spot shadow occluder doesn't always get us // back to exactly the same position, so deducting a little slop occlRect->inset(1, 1); } else { *occlRect = SkRect::MakeEmpty(); } } void drawAmbientShadow(SkCanvas* canvas, const SkPath& path, SkScalar zValue, SkScalar ambientAlpha) { if (ambientAlpha <= 0) { return; } const SkScalar kHeightFactor = 1.f / 128.f; const SkScalar kGeomFactor = 64; SkScalar umbraAlpha = 1 / (1 + SkMaxScalar(zValue*kHeightFactor, 0)); SkScalar radius = zValue*kHeightFactor*kGeomFactor; // occlude blur SkRect occlRect; GetOcclRect(path, &occlRect); sk_sp mf = SkBlurMaskFilter::Make(kNormal_SkBlurStyle, SkBlurMask::ConvertRadiusToSigma(radius), occlRect, SkBlurMaskFilter::kNone_BlurFlag); SkPaint paint; paint.setAntiAlias(true); paint.setMaskFilter(std::move(mf)); paint.setColor(SkColorSetARGB((unsigned char)(ambientAlpha*umbraAlpha*255.999f), 0, 0, 0)); canvas->drawPath(path, paint); // draw occlusion rect #if DRAW_OCCL_RECT SkPaint stroke; stroke.setStyle(SkPaint::kStroke_Style); stroke.setColor(SK_ColorBLUE); canvas->drawRect(occlRect, stroke); #endif } void drawAmbientShadowAlt(SkCanvas* canvas, const SkPath& path, SkScalar zValue, SkScalar ambientAlpha) { if (ambientAlpha <= 0) { return; } const SkScalar kHeightFactor = 1.f / 128.f; const SkScalar kGeomFactor = 64; SkScalar umbraAlpha = 1 / (1 + SkMaxScalar(zValue*kHeightFactor, 0)); SkScalar radius = zValue*kHeightFactor*kGeomFactor; SkRect pathRect; SkRRect pathRRect; if (radius >= 64 || !((path.isOval(&pathRect) && pathRect.width() == pathRect.height()) || (path.isRRect(&pathRRect) && pathRRect.allCornersCircular()) || path.isRect(&pathRect))) { this->drawAmbientShadow(canvas, path, zValue, ambientAlpha); return; } // For all of these, we outset the rect by half the radius to get our stroke shape. SkScalar halfRadius = SK_ScalarHalf*radius; if (path.isOval(nullptr)) { pathRect.outset(halfRadius, halfRadius); pathRRect = SkRRect::MakeOval(pathRect); } else if (path.isRect(nullptr)) { pathRect.outset(halfRadius, halfRadius); pathRRect = SkRRect::MakeRectXY(pathRect, halfRadius, halfRadius); } else { pathRRect.outset(halfRadius, halfRadius); } SkPaint paint; paint.setAntiAlias(true); paint.setStyle(SkPaint::kStroke_Style); // we outset the stroke a little to cover up AA on the interior edge paint.setStrokeWidth(radius + 1); // handle scale of radius due to CTM SkScalar maxScale = canvas->getTotalMatrix().getMaxScale(); radius *= maxScale; unsigned char gray = (unsigned char)(ambientAlpha*umbraAlpha*255.999f); SkASSERT(radius < 64); // Convert radius to 6.2 fixed point and place in the G component. paint.setColor(SkColorSetARGB(1, gray, (unsigned char)(4.0f*radius), 0)); sk_sp gaussShader = SkGaussianEdgeShader::Make(); paint.setShader(gaussShader); canvas->drawRRect(pathRRect, paint); } void drawSpotShadow(SkCanvas* canvas, const SkPath& path, SkScalar zValue, SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlpha) { if (spotAlpha <= 0) { return; } SkScalar zRatio = zValue / (lightPos.fZ - zValue); if (zRatio < 0.0f) { zRatio = 0.0f; } else if (zRatio > 0.95f) { zRatio = 0.95f; } SkScalar radius = lightWidth*zRatio; // compute the transformation params SkPoint center = SkPoint::Make(path.getBounds().centerX(), path.getBounds().centerY()); canvas->getTotalMatrix().mapPoints(¢er, 1); SkPoint offset = SkPoint::Make(-zRatio*(lightPos.fX - center.fX), -zRatio*(lightPos.fY - center.fY)); SkScalar scale = lightPos.fZ / (lightPos.fZ - zValue); if (scale < 1.0f) { scale = 1.0f; } else if (scale > 1024.f) { scale = 1024.f; } SkAutoCanvasRestore acr(canvas, true); SkRect occlRect; GetOcclRect(path, &occlRect); // apply inverse transform occlRect.offset(-offset); #if 0 // It looks like the scale may be invalid SkScalar scale = lightPos.fZ / (lightPos.fZ - zValue); if (scale < 1.0f) { scale = 1.0f; } else if (scale > 1024.f) { scale = 1024.f; } occlRect.fLeft /= scale; occlRect.fRight /= scale; occlRect.fTop /= scale; occlRect.fBottom /= scale; #endif sk_sp mf = SkBlurMaskFilter::Make(kNormal_SkBlurStyle, SkBlurMask::ConvertRadiusToSigma(radius), occlRect, SkBlurMaskFilter::kNone_BlurFlag); SkPaint paint; paint.setAntiAlias(true); paint.setMaskFilter(std::move(mf)); paint.setColor(SkColorSetARGB((unsigned char)(spotAlpha*255.999f), 0, 0, 0)); // apply transformation to shadow canvas->translate(offset.fX, offset.fY); #if 0 // It looks like the scale may be invalid canvas->scale(scale, scale); #endif canvas->drawPath(path, paint); // draw occlusion rect #if DRAW_OCCL_RECT SkPaint stroke; stroke.setStyle(SkPaint::kStroke_Style); stroke.setColor(SK_ColorRED); canvas->drawRect(occlRect, stroke) #endif } void drawSpotShadowAlt(SkCanvas* canvas, const SkPath& path, SkScalar zValue, SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlpha) { if (spotAlpha <= 0) { return; } SkScalar zRatio = zValue / (lightPos.fZ - zValue); if (zRatio < 0.0f) { zRatio = 0.0f; } else if (zRatio > 0.95f) { zRatio = 0.95f; } SkScalar radius = lightWidth*zRatio; SkRect pathRect; SkRRect pathRRect; if (radius >= 64 || !((path.isOval(&pathRect) && pathRect.width() == pathRect.height()) || (path.isRRect(&pathRRect) && pathRRect.allCornersCircular()) || path.isRect(&pathRect))) { this->drawSpotShadow(canvas, path, zValue, lightPos, lightWidth, spotAlpha); return; } // For all of these, we outset the rect by half the radius to get our stroke shape. SkScalar halfRadius = SK_ScalarHalf*radius; if (path.isOval(nullptr)) { pathRect.outset(halfRadius, halfRadius); pathRRect = SkRRect::MakeOval(pathRect); } else if (path.isRect(nullptr)) { pathRect.outset(halfRadius, halfRadius); pathRRect = SkRRect::MakeRectXY(pathRect, halfRadius, halfRadius); } else { pathRRect.outset(halfRadius, halfRadius); } // compute the transformation params SkPoint center = SkPoint::Make(path.getBounds().centerX(), path.getBounds().centerY()); canvas->getTotalMatrix().mapPoints(¢er, 1); SkPoint offset = SkPoint::Make(-zRatio*(lightPos.fX - center.fX), -zRatio*(lightPos.fY - center.fY)); SkAutoCanvasRestore acr(canvas, true); SkPaint paint; paint.setAntiAlias(true); // We outset the stroke by the length of the translation so the shadow extends to // the edge of the shape. We also add 1/2 to cover up AA on the interior edge. SkScalar pad = offset.length() + 0.5f; // compute area SkScalar strokeWidth = radius + 2.0f*pad; SkScalar strokedArea = 2.0f*strokeWidth*(pathRRect.width() + pathRRect.height()); SkScalar filledArea = (pathRRect.height() + radius)*(pathRRect.width() + radius); // If the area of the stroked geometry is larger than the fill geometry, or // if our pad is too big to convert to 6.2 fixed point, just fill it. if (strokedArea > filledArea || pad >= 64) { pad = 0; paint.setStyle(SkPaint::kStrokeAndFill_Style); paint.setStrokeWidth(radius); } else { paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(strokeWidth); } sk_sp gaussShader = SkGaussianEdgeShader::Make(); paint.setShader(gaussShader); // handle scale of radius due to CTM SkScalar maxScale = canvas->getTotalMatrix().getMaxScale(); radius *= maxScale; unsigned char gray = (unsigned char)(spotAlpha*255.999f); SkASSERT(radius < 64); SkASSERT(pad < 64); // Convert radius and pad to 6.2 fixed point and place in the G & B components. paint.setColor(SkColorSetARGB(1, gray, (unsigned char)(radius*4.0f), (unsigned char)(pad*4.0f))); // apply transformation to shadow canvas->translate(offset.fX, offset.fY); #if 0 // It looks like the scale may be invalid SkScalar scale = lightPos.fZ / (lightPos.fZ - zValue); if (scale < 1.0f) { scale = 1.0f; } else if (scale > 1024.f) { scale = 1024.f; } canvas->scale(scale, scale); #endif canvas->drawRRect(pathRRect, paint); } void drawShadowedPath(SkCanvas* canvas, const SkPath& path, SkScalar zValue, const SkPaint& paint, SkScalar ambientAlpha, const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { if (fShowAmbient) { if (fUseAlt) { this->drawAmbientShadowAlt(canvas, path, zValue, ambientAlpha); } else { this->drawAmbientShadow(canvas, path, zValue, ambientAlpha); } } if (fShowSpot) { if (fUseAlt) { this->drawSpotShadowAlt(canvas, path, zValue, lightPos, lightWidth, spotAlpha); } else { this->drawSpotShadow(canvas, path, zValue, lightPos, lightWidth, spotAlpha); } } if (fShowObject) { canvas->drawPath(path, paint); } } void onDrawContent(SkCanvas* canvas) override { this->drawBG(canvas); const SkScalar kLightWidth = 3; const SkScalar kAmbientAlpha = 0.25f; const SkScalar kSpotAlpha = 0.25f; SkPaint paint; paint.setAntiAlias(true); SkPoint3 lightPos = fLightPos; paint.setColor(SK_ColorWHITE); canvas->translate(200, 90); lightPos.fX += 200; lightPos.fY += 90; this->drawShadowedPath(canvas, fRectPath, 5, paint, kAmbientAlpha, lightPos, kLightWidth, kSpotAlpha); paint.setColor(SK_ColorRED); canvas->translate(250, 0); lightPos.fX += 250; this->drawShadowedPath(canvas, fRRPath, 5, paint, kAmbientAlpha, lightPos, kLightWidth, kSpotAlpha); paint.setColor(SK_ColorBLUE); canvas->translate(-250, 110); lightPos.fX -= 250; lightPos.fY += 110; this->drawShadowedPath(canvas, fCirclePath, 5, paint, 0.0f, lightPos, kLightWidth, 0.5f); paint.setColor(SK_ColorGREEN); canvas->translate(250, 0); lightPos.fX += 250; this->drawShadowedPath(canvas, fRRPath, 5, paint, kAmbientAlpha, lightPos, kLightWidth, kSpotAlpha); } protected: SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) override { return new SkView::Click(this); } bool onClick(Click *click) override { SkScalar x = click->fCurr.fX; SkScalar y = click->fCurr.fY; SkScalar dx = x - click->fPrev.fX; SkScalar dy = y - click->fPrev.fY; if (dx != 0 || dy != 0) { fLightPos.fX += dx; fLightPos.fY += dy; this->inval(nullptr); } return true; } private: typedef SkView INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static SkView* MyFactory() { return new ShadowsView; } static SkViewRegister reg(MyFactory);