/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SampleCode.h" #include "SkCanvas.h" #include "SkView.h" #include "Sk1DPathEffect.h" #include "Sk2DPathEffect.h" #include "SkAvoidXfermode.h" #include "SkBlurMaskFilter.h" #include "SkColorFilter.h" #include "SkColorPriv.h" #include "SkCornerPathEffect.h" #include "SkDashPathEffect.h" #include "SkDiscretePathEffect.h" #include "SkEmbossMaskFilter.h" #include "SkFlattenableBuffers.h" #include "SkGradientShader.h" #include "SkImageDecoder.h" #include "SkLayerRasterizer.h" #include "SkMath.h" #include "SkPath.h" #include "SkRegion.h" #include "SkShader.h" #include "SkComposeShader.h" #include "SkCornerPathEffect.h" #include "SkPathMeasure.h" #include "SkPicture.h" #include "SkRandom.h" #include "SkTransparentShader.h" #include "SkTypeface.h" #include "SkUnitMappers.h" #include "SkUtils.h" #include "SkXfermode.h" #include static inline SkPMColor rgb2gray(SkPMColor c) { unsigned r = SkGetPackedR32(c); unsigned g = SkGetPackedG32(c); unsigned b = SkGetPackedB32(c); unsigned x = (r * 5 + g * 7 + b * 4) >> 4; return SkPackARGB32(0, x, x, x) | (c & (SK_A32_MASK << SK_A32_SHIFT)); } class SkGrayScaleColorFilter : public SkColorFilter { public: virtual void filterSpan(const SkPMColor src[], int count, SkPMColor result[]) const SK_OVERRIDE { for (int i = 0; i < count; i++) result[i] = rgb2gray(src[i]); } }; class SkChannelMaskColorFilter : public SkColorFilter { public: SkChannelMaskColorFilter(U8CPU redMask, U8CPU greenMask, U8CPU blueMask) { fMask = SkPackARGB32(0xFF, redMask, greenMask, blueMask); } virtual void filterSpan(const SkPMColor src[], int count, SkPMColor result[]) const SK_OVERRIDE { SkPMColor mask = fMask; for (int i = 0; i < count; i++) { result[i] = src[i] & mask; } } private: SkPMColor fMask; }; /////////////////////////////////////////////////////////// static void r0(SkLayerRasterizer* rast, SkPaint& p) { p.setMaskFilter(SkBlurMaskFilter::Create(SkIntToScalar(3), SkBlurMaskFilter::kNormal_BlurStyle))->unref(); rast->addLayer(p, SkIntToScalar(3), SkIntToScalar(3)); p.setMaskFilter(NULL); p.setStyle(SkPaint::kStroke_Style); p.setStrokeWidth(SK_Scalar1); rast->addLayer(p); p.setAlpha(0x11); p.setStyle(SkPaint::kFill_Style); p.setXfermodeMode(SkXfermode::kSrc_Mode); rast->addLayer(p); } static void r1(SkLayerRasterizer* rast, SkPaint& p) { rast->addLayer(p); p.setAlpha(0x40); p.setXfermodeMode(SkXfermode::kSrc_Mode); p.setStyle(SkPaint::kStroke_Style); p.setStrokeWidth(SK_Scalar1*2); rast->addLayer(p); } static void r2(SkLayerRasterizer* rast, SkPaint& p) { p.setStyle(SkPaint::kStrokeAndFill_Style); p.setStrokeWidth(SK_Scalar1*4); rast->addLayer(p); p.setStyle(SkPaint::kStroke_Style); p.setStrokeWidth(SK_Scalar1*3/2); p.setXfermodeMode(SkXfermode::kClear_Mode); rast->addLayer(p); } static void r3(SkLayerRasterizer* rast, SkPaint& p) { p.setStyle(SkPaint::kStroke_Style); p.setStrokeWidth(SK_Scalar1*3); rast->addLayer(p); p.setAlpha(0x20); p.setStyle(SkPaint::kFill_Style); p.setXfermodeMode(SkXfermode::kSrc_Mode); rast->addLayer(p); } static void r4(SkLayerRasterizer* rast, SkPaint& p) { p.setAlpha(0x60); rast->addLayer(p, SkIntToScalar(3), SkIntToScalar(3)); p.setAlpha(0xFF); p.setXfermodeMode(SkXfermode::kClear_Mode); rast->addLayer(p, SK_Scalar1*3/2, SK_Scalar1*3/2); p.setXfermode(NULL); rast->addLayer(p); } static void r5(SkLayerRasterizer* rast, SkPaint& p) { rast->addLayer(p); p.setPathEffect(new SkDiscretePathEffect(SK_Scalar1*4, SK_Scalar1*3))->unref(); p.setXfermodeMode(SkXfermode::kSrcOut_Mode); rast->addLayer(p); } static void r6(SkLayerRasterizer* rast, SkPaint& p) { rast->addLayer(p); p.setAntiAlias(false); SkLayerRasterizer* rast2 = new SkLayerRasterizer; r5(rast2, p); p.setRasterizer(rast2)->unref(); p.setXfermodeMode(SkXfermode::kClear_Mode); rast->addLayer(p); } class Dot2DPathEffect : public Sk2DPathEffect { public: Dot2DPathEffect(SkScalar radius, const SkMatrix& matrix) : Sk2DPathEffect(matrix), fRadius(radius) {} SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Dot2DPathEffect) protected: virtual void next(const SkPoint& loc, int u, int v, SkPath* dst) const SK_OVERRIDE { dst->addCircle(loc.fX, loc.fY, fRadius); } Dot2DPathEffect(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) { fRadius = buffer.readScalar(); } virtual void flatten(SkFlattenableWriteBuffer& buffer) const SK_OVERRIDE { this->INHERITED::flatten(buffer); buffer.writeScalar(fRadius); } private: SkScalar fRadius; typedef Sk2DPathEffect INHERITED; }; static void r7(SkLayerRasterizer* rast, SkPaint& p) { SkMatrix lattice; lattice.setScale(SK_Scalar1*6, SK_Scalar1*6, 0, 0); lattice.postSkew(SK_Scalar1/3, 0, 0, 0); p.setPathEffect(new Dot2DPathEffect(SK_Scalar1*4, lattice))->unref(); rast->addLayer(p); } static void r8(SkLayerRasterizer* rast, SkPaint& p) { rast->addLayer(p); SkMatrix lattice; lattice.setScale(SK_Scalar1*6, SK_Scalar1*6, 0, 0); lattice.postSkew(SK_Scalar1/3, 0, 0, 0); p.setPathEffect(new Dot2DPathEffect(SK_Scalar1*2, lattice))->unref(); p.setXfermodeMode(SkXfermode::kClear_Mode); rast->addLayer(p); p.setPathEffect(NULL); p.setXfermode(NULL); p.setStyle(SkPaint::kStroke_Style); p.setStrokeWidth(SK_Scalar1); rast->addLayer(p); } static void r9(SkLayerRasterizer* rast, SkPaint& p) { rast->addLayer(p); SkMatrix lattice; lattice.setScale(SK_Scalar1, SK_Scalar1*6, 0, 0); lattice.postRotate(SkIntToScalar(30), 0, 0); p.setPathEffect(new SkLine2DPathEffect(SK_Scalar1*2, lattice))->unref(); p.setXfermodeMode(SkXfermode::kClear_Mode); rast->addLayer(p); p.setPathEffect(NULL); p.setXfermode(NULL); p.setStyle(SkPaint::kStroke_Style); p.setStrokeWidth(SK_Scalar1); rast->addLayer(p); } typedef void (*raster_proc)(SkLayerRasterizer*, SkPaint&); static const raster_proc gRastProcs[] = { r0, r1, r2, r3, r4, r5, r6, r7, r8, r9 }; static const struct { SkColor fMul, fAdd; } gLightingColors[] = { { 0x808080, 0x800000 }, // general case { 0x707070, 0x707070 }, // no-pin case { 0xFFFFFF, 0x800000 }, // just-add case { 0x808080, 0x000000 }, // just-mul case { 0xFFFFFF, 0x000000 } // identity case }; static void apply_shader(SkPaint* paint, int index) { raster_proc proc = gRastProcs[index]; if (proc) { SkPaint p; SkLayerRasterizer* rast = new SkLayerRasterizer; p.setAntiAlias(true); proc(rast, p); paint->setRasterizer(rast)->unref(); } #if 1 SkScalar dir[] = { SK_Scalar1, SK_Scalar1, SK_Scalar1 }; paint->setMaskFilter(SkBlurMaskFilter::CreateEmboss(dir, SK_Scalar1/4, SkIntToScalar(4), SkIntToScalar(3)))->unref(); paint->setColor(SK_ColorBLUE); #endif } class DemoView : public SampleView { public: DemoView() {} protected: // overrides from SkEventSink virtual bool onQuery(SkEvent* evt) { if (SampleCode::TitleQ(*evt)) { SampleCode::TitleR(evt, "Demo"); return true; } return this->INHERITED::onQuery(evt); } virtual bool onClick(Click* click) { return this->INHERITED::onClick(click); } void makePath(SkPath& path) { path.addCircle(SkIntToScalar(20), SkIntToScalar(20), SkIntToScalar(20), SkPath::kCCW_Direction); for (int index = 0; index < 10; index++) { SkScalar x = SkFloatToScalar((float) cos(index / 10.0f * 2 * 3.1415925358f)); SkScalar y = SkFloatToScalar((float) sin(index / 10.0f * 2 * 3.1415925358f)); x *= index & 1 ? 7 : 14; y *= index & 1 ? 7 : 14; x += SkIntToScalar(20); y += SkIntToScalar(20); if (index == 0) path.moveTo(x, y); else path.lineTo(x, y); } path.close(); } virtual void onDrawContent(SkCanvas* canvas) { canvas->save(); drawPicture(canvas, 0); canvas->restore(); { SkPicture picture; SkCanvas* record = picture.beginRecording(320, 480); drawPicture(record, 120); canvas->translate(0, SkIntToScalar(120)); SkRect clip; clip.set(0, 0, SkIntToScalar(160), SkIntToScalar(160)); do { canvas->save(); canvas->clipRect(clip); picture.draw(canvas); canvas->restore(); if (clip.fRight < SkIntToScalar(320)) clip.offset(SkIntToScalar(160), 0); else if (clip.fBottom < SkIntToScalar(480)) clip.offset(-SkIntToScalar(320), SkIntToScalar(160)); else break; } while (true); } } void drawPicture(SkCanvas* canvas, int spriteOffset) { SkMatrix matrix; matrix.reset(); SkPaint paint; SkPath path; SkPoint start = {0, 0}; SkPoint stop = { SkIntToScalar(40), SkIntToScalar(40) }; SkRect rect = {0, 0, SkIntToScalar(40), SkIntToScalar(40) }; SkRect rect2 = {0, 0, SkIntToScalar(65), SkIntToScalar(20) }; SkScalar left = 0, top = 0, x = 0, y = 0; size_t index; char ascii[] = "ascii..."; size_t asciiLength = sizeof(ascii) - 1; char utf8[] = "utf8" "\xe2\x80\xa6"; short utf16[] = {'u', 't', 'f', '1', '6', 0x2026 }; short utf16simple[] = {'u', 't', 'f', '1', '6', '!' }; makePath(path); SkTDArray(pos); pos.setCount(asciiLength); for (index = 0; index < asciiLength; index++) pos[index].set(SkIntToScalar((unsigned int)index * 10), SkIntToScalar((unsigned int)index * 2)); SkTDArray(pos2); pos2.setCount(asciiLength); for (index = 0; index < asciiLength; index++) pos2[index].set(SkIntToScalar((unsigned int)index * 10), SkIntToScalar(20)); // shaders SkPoint linearPoints[] = { { 0, 0, }, { SkIntToScalar(40), SkIntToScalar(40) } }; SkColor linearColors[] = { SK_ColorRED, SK_ColorBLUE }; SkScalar* linearPos = NULL; int linearCount = 2; SkShader::TileMode linearMode = SkShader::kMirror_TileMode; SkUnitMapper* linearMapper = new SkDiscreteMapper(3); SkAutoUnref unmapLinearMapper(linearMapper); SkShader* linear = SkGradientShader::CreateLinear(linearPoints, linearColors, linearPos, linearCount, linearMode, linearMapper); SkPoint radialCenter = { SkIntToScalar(25), SkIntToScalar(25) }; SkScalar radialRadius = SkIntToScalar(25); SkColor radialColors[] = { SK_ColorGREEN, SK_ColorGRAY, SK_ColorRED }; SkScalar radialPos[] = { 0, SkIntToScalar(3) / 5, SkIntToScalar(1)}; int radialCount = 3; SkShader::TileMode radialMode = SkShader::kRepeat_TileMode; SkUnitMapper* radialMapper = new SkCosineMapper(); SkAutoUnref unmapRadialMapper(radialMapper); SkShader* radial = SkGradientShader::CreateRadial(radialCenter, radialRadius, radialColors, radialPos, radialCount, radialMode, radialMapper); SkTransparentShader* transparentShader = new SkTransparentShader(); SkEmbossMaskFilter::Light light; light.fDirection[0] = SK_Scalar1/2; light.fDirection[1] = SK_Scalar1/2; light.fDirection[2] = SK_Scalar1/3; light.fAmbient = 0x48; light.fSpecular = 0x80; SkScalar radius = SkIntToScalar(12)/5; SkEmbossMaskFilter* embossFilter = new SkEmbossMaskFilter(light, radius); SkXfermode* xfermode = SkXfermode::Create(SkXfermode::kXor_Mode); SkColorFilter* lightingFilter = SkColorFilter::CreateLightingFilter( 0xff89bc45, 0xff112233); canvas->save(); canvas->translate(SkIntToScalar(0), SkIntToScalar(5)); paint.setFlags(SkPaint::kAntiAlias_Flag | SkPaint::kFilterBitmap_Flag); // !!! draw through a clip paint.setColor(SK_ColorLTGRAY); paint.setStyle(SkPaint::kFill_Style); SkRect clip = {0, 0, SkIntToScalar(320), SkIntToScalar(120)}; canvas->clipRect(clip); paint.setShader(SkShader::CreateBitmapShader(fTx, SkShader::kMirror_TileMode, SkShader::kRepeat_TileMode))->unref(); canvas->drawPaint(paint); canvas->save(); // line (exercises xfermode, colorShader, colorFilter, filterShader) paint.setColor(SK_ColorGREEN); paint.setStrokeWidth(SkIntToScalar(10)); paint.setStyle(SkPaint::kStroke_Style); paint.setXfermode(xfermode)->unref(); paint.setColorFilter(lightingFilter)->unref(); canvas->drawLine(start.fX, start.fY, stop.fX, stop.fY, paint); // should not be green paint.setXfermode(NULL); paint.setColorFilter(NULL); // rectangle paint.setStyle(SkPaint::kFill_Style); canvas->translate(SkIntToScalar(50), 0); paint.setColor(SK_ColorYELLOW); paint.setShader(linear)->unref(); paint.setPathEffect(pathEffectTest())->unref(); canvas->drawRect(rect, paint); paint.setPathEffect(NULL); // circle w/ emboss & transparent (exercises 3dshader) canvas->translate(SkIntToScalar(50), 0); paint.setMaskFilter(embossFilter)->unref(); canvas->drawOval(rect, paint); canvas->translate(SkIntToScalar(10), SkIntToScalar(10)); paint.setShader(transparentShader)->unref(); canvas->drawOval(rect, paint); canvas->translate(0, SkIntToScalar(-10)); // path canvas->translate(SkIntToScalar(50), 0); paint.setColor(SK_ColorRED); paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(SkIntToScalar(5)); paint.setShader(radial)->unref(); paint.setMaskFilter(NULL); canvas->drawPath(path, paint); paint.setShader(NULL); // bitmap, sprite canvas->translate(SkIntToScalar(50), 0); paint.setStyle(SkPaint::kFill_Style); canvas->drawBitmap(fBug, left, top, &paint); canvas->translate(SkIntToScalar(30), 0); canvas->drawSprite(fTb, SkScalarRound(canvas->getTotalMatrix().getTranslateX()), spriteOffset + 10, &paint); canvas->translate(-SkIntToScalar(30), SkIntToScalar(30)); paint.setShader(shaderTest())->unref(); // test compose shader canvas->drawRect(rect2, paint); paint.setShader(NULL); canvas->restore(); // text canvas->translate(0, SkIntToScalar(60)); canvas->save(); paint.setColor(SK_ColorGRAY); canvas->drawPosText(ascii, asciiLength, pos.begin(), paint); canvas->drawPosText(ascii, asciiLength, pos2.begin(), paint); canvas->translate(SkIntToScalar(50), 0); paint.setColor(SK_ColorCYAN); canvas->drawText(utf8, sizeof(utf8) - 1, x, y, paint); canvas->translate(SkIntToScalar(30), 0); paint.setColor(SK_ColorMAGENTA); paint.setTextEncoding(SkPaint::kUTF16_TextEncoding); matrix.setTranslate(SkIntToScalar(10), SkIntToScalar(10)); canvas->drawTextOnPath((void*) utf16, sizeof(utf16), path, &matrix, paint); canvas->translate(0, SkIntToScalar(20)); canvas->drawTextOnPath((void*) utf16simple, sizeof(utf16simple), path, &matrix, paint); canvas->restore(); canvas->translate(0, SkIntToScalar(60)); paint.setTextEncoding(SkPaint::kUTF8_TextEncoding); canvas->restore(); } /* ./SkColorFilter.h:25:class SkColorFilter : public SkFlattenable { -- abstract static SkColorFilter* CreatXfermodeFilter() *** untested *** static SkColorFilter* CreatePorterDuffFilter() *** untested *** static SkColorFilter* CreateLightingFilter() -- tested ./SkDrawLooper.h:9:class SkDrawLooper : public SkFlattenable { -- virtually abstract ./SkBlurDrawLooper.h:9:class SkBlurDrawLooper : public SkDrawLooper { *** untested *** ./SkMaskFilter.h:41:class SkMaskFilter : public SkFlattenable { -- abstract chmod +w .h ./SkEmbossMaskFilter.h:27:class SkEmbossMaskFilter : public SkMaskFilter { -- tested ./SkPathEffect.h:33:class SkPathEffect : public SkFlattenable { -- abstract ./Sk1DPathEffect.h:27:class Sk1DPathEffect : public SkPathEffect { -- abstract ./Sk1DPathEffect.h:48:class SkPath1DPathEffect : public Sk1DPathEffect { -- tested ./Sk2DPathEffect.h:25:class Sk2DPathEffect : public SkPathEffect { *** untested *** ./SkCornerPathEffect.h:28:class SkCornerPathEffect : public SkPathEffect { *** untested *** ./SkDashPathEffect.h:27:class SkDashPathEffect : public SkPathEffect { ./SkDiscretePathEffect.h:27:class SkDiscretePathEffect : public SkPathEffect { ./SkPaint.h:760:class SkStrokePathEffect : public SkPathEffect { ./SkPathEffect.h:58:class SkPairPathEffect : public SkPathEffect { ./SkPathEffect.h:78:class SkComposePathEffect : public SkPairPathEffect { ./SkPathEffect.h:114:class SkSumPathEffect : public SkPairPathEffect { ./SkRasterizer.h:29:class SkRasterizer : public SkFlattenable { ./SkLayerRasterizer.h:27:class SkLayerRasterizer : public SkRasterizer { ./SkShader.h:36:class SkShader : public SkFlattenable { ./SkColorFilter.h:59:class SkFilterShader : public SkShader { ./SkColorShader.h:26:class SkColorShader : public SkShader { ./SkShaderExtras.h:31:class SkComposeShader : public SkShader { ./SkTransparentShader.h:23:class SkTransparentShader : public SkShader { ./SkUnitMapper.h:24:class SkUnitMapper : public SkFlattenable { ./SkUnitMapper.h:33:class SkDiscreteMapper : public SkUnitMapper { ./SkUnitMapper.h:51:class SkFlipCosineMapper : public SkUnitMapper { ./SkXfermode.h:32:class SkXfermode : public SkFlattenable { ./SkAvoidXfermode.h:28:class SkAvoidXfermode : public SkXfermode { *** not done *** chmod +w .h .cpp ./SkXfermode.h:54:class SkProcXfermode : public SkXfermode { */ /* ./SkBlurMaskFilter.h:25:class SkBlurMaskFilter { chmod +w SkBlurMaskFilter.cpp ./SkGradientShader.h:30:class SkGradientShader { */ // save layer, bounder, looper // matrix // clip /path/region // bitmap proc shader ? /* untested: SkCornerPathEffect.h:28:class SkCornerPathEffect : public SkPathEffect { */ virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) { fClickPt.set(x, y); this->inval(NULL); return this->INHERITED::onFindClickHandler(x, y, modi); } SkPathEffect* pathEffectTest() { static const int gXY[] = { 1, 0, 0, -1, 2, -1, 3, 0, 2, 1, 0, 1 }; SkScalar gPhase = 0; SkPath path; path.moveTo(SkIntToScalar(gXY[0]), SkIntToScalar(gXY[1])); for (unsigned i = 2; i < SK_ARRAY_COUNT(gXY); i += 2) path.lineTo(SkIntToScalar(gXY[i]), SkIntToScalar(gXY[i+1])); path.close(); path.offset(SkIntToScalar(-6), 0); SkPathEffect* outer = new SkPath1DPathEffect(path, SkIntToScalar(12), gPhase, SkPath1DPathEffect::kRotate_Style); SkPathEffect* inner = new SkDiscretePathEffect(SkIntToScalar(2), SkIntToScalar(1)/10); // SkCornerPathEffect(SkIntToScalar(2)); SkPathEffect* result = new SkComposePathEffect(outer, inner); outer->unref(); inner->unref(); return result; } SkShader* shaderTest() { SkPoint pts[] = { { 0, 0, }, { SkIntToScalar(100), 0 } }; SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode); pts[1].set(0, SkIntToScalar(100)); SkColor colors2[] = {SK_ColorBLACK, SkColorSetARGB(0x80, 0, 0, 0)}; SkShader* shaderB = SkGradientShader::CreateLinear(pts, colors2, NULL, 2, SkShader::kClamp_TileMode); SkXfermode* mode = SkXfermode::Create(SkXfermode::kDstIn_Mode); SkShader* result = new SkComposeShader(shaderA, shaderB, mode); shaderA->unref(); shaderB->unref(); mode->unref(); return result; } virtual void startTest() { SkImageDecoder::DecodeFile("/Users/caryclark/Desktop/bugcirc.gif", &fBug); SkImageDecoder::DecodeFile("/Users/caryclark/Desktop/tbcirc.gif", &fTb); SkImageDecoder::DecodeFile("/Users/caryclark/Desktop/05psp04.gif", &fTx); } void drawRaster(SkCanvas* canvas) { for (size_t index = 0; index < SK_ARRAY_COUNT(gRastProcs); index++) drawOneRaster(canvas); } void drawOneRaster(SkCanvas* canvas) { canvas->save(); SkScalar x = SkIntToScalar(20); SkScalar y = SkIntToScalar(40); SkPaint paint; paint.setAntiAlias(true); paint.setTextSize(SkIntToScalar(48)); paint.setTypeface(SkTypeface::CreateFromName("sans-serif", SkTypeface::kBold)); SkString str("GOOGLE"); for (size_t i = 0; i < SK_ARRAY_COUNT(gRastProcs); i++) { apply_shader(&paint, i); // paint.setMaskFilter(NULL); // paint.setColor(SK_ColorBLACK); #if 01 int index = i % SK_ARRAY_COUNT(gLightingColors); paint.setColorFilter(SkColorFilter::CreateLightingFilter( gLightingColors[index].fMul, gLightingColors[index].fAdd))->unref(); #endif canvas->drawText(str.c_str(), str.size(), x, y, paint); SkRect oval = { x, y - SkIntToScalar(40), x + SkIntToScalar(40), y }; paint.setStyle(SkPaint::kStroke_Style); canvas->drawOval(oval, paint); paint.setStyle(SkPaint::kFill_Style); y += paint.getFontSpacing(); } canvas->restore(); if (1) { SkAvoidXfermode mode(SK_ColorWHITE, 0xFF, SkAvoidXfermode::kTargetColor_Mode); SkPaint paint; x += SkIntToScalar(20); SkRect r = { x, 0, x + SkIntToScalar(360), SkIntToScalar(700) }; paint.setXfermode(&mode); paint.setColor(SK_ColorGREEN); paint.setAntiAlias(true); canvas->drawOval(r, paint); } } private: SkPoint fClickPt; SkBitmap fBug, fTb, fTx; typedef SampleView INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static SkView* MyFactory() { return new DemoView; } static SkViewRegister reg(MyFactory);