/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkOSWindow_Android.h" #include SkOSWindow::SkOSWindow(void* hwnd) { fWindow.fDisplay = EGL_NO_DISPLAY; fWindow.fContext = EGL_NO_CONTEXT; fWindow.fSurface = EGL_NO_SURFACE; fNativeWindow = (ANativeWindow*)hwnd; fDestroyRequested = false; } SkOSWindow::~SkOSWindow() { if (fWindow.fDisplay != EGL_NO_DISPLAY) { eglMakeCurrent(fWindow.fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (fWindow.fContext != EGL_NO_CONTEXT) { eglDestroyContext(fWindow.fDisplay, fWindow.fContext); } if (fWindow.fSurface != EGL_NO_SURFACE) { eglDestroySurface(fWindow.fDisplay, fWindow.fSurface); } eglTerminate(fWindow.fDisplay); } fWindow.fDisplay = EGL_NO_DISPLAY; fWindow.fContext = EGL_NO_CONTEXT; fWindow.fSurface = EGL_NO_SURFACE; } bool SkOSWindow::attach(SkBackEndTypes attachType, int /*msaaSampleCount*/, AttachmentInfo* info) { static const EGLint kEGLContextAttribsForOpenGL[] = { EGL_NONE }; static const EGLint kEGLContextAttribsForOpenGLES[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; static const struct { const EGLint* fContextAttribs; EGLenum fAPI; EGLint fRenderableTypeBit; } kAPIs[] = { { // OpenGL kEGLContextAttribsForOpenGL, EGL_OPENGL_API, EGL_OPENGL_BIT, }, { // OpenGL ES. This seems to work for both ES2 and 3 (when available). kEGLContextAttribsForOpenGLES, EGL_OPENGL_ES_API, EGL_OPENGL_ES2_BIT, }, }; size_t apiLimit = SK_ARRAY_COUNT(kAPIs); for (size_t api = 0; api < apiLimit; ++api) { EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); EGLint majorVersion; EGLint minorVersion; eglInitialize(display, &majorVersion, &minorVersion); #if 0 SkDebugf("VENDOR: %s\n", eglQueryString(fDisplay, EGL_VENDOR)); SkDebugf("APIS: %s\n", eglQueryString(fDisplay, EGL_CLIENT_APIS)); SkDebugf("VERSION: %s\n", eglQueryString(fDisplay, EGL_VERSION)); SkDebugf("EXTENSIONS %s\n", eglQueryString(fDisplay, EGL_EXTENSIONS)); #endif if (!eglBindAPI(kAPIs[api].fAPI)) { continue; } const EGLint configAttribs[] = { EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RENDERABLE_TYPE, kAPIs[api].fRenderableTypeBit, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_NONE }; EGLint format; EGLint numConfigs; EGLConfig config; EGLSurface surface; EGLContext context; /* Here, the application chooses the configuration it desires. In this * sample, we have a very simplified selection process, where we pick * the first EGLConfig that matches our criteria */ eglChooseConfig(display, configAttribs, &config, 1, &numConfigs); /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is * guaranteed to be accepted by ANativeWindow_setBuffersGeometry(). * As soon as we picked a EGLConfig, we can safely reconfigure the * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */ eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format); ANativeWindow_setBuffersGeometry(fNativeWindow, 0, 0, format); surface = eglCreateWindowSurface(display, config, fNativeWindow, NULL); context = eglCreateContext(display, config, NULL, kAPIs[api].fContextAttribs); if (EGL_NO_CONTEXT == context) { SkDebugf("eglCreateContext failed. EGL Error: 0x%08x\n", eglGetError()); continue; } if (!eglMakeCurrent(display, surface, surface, context)) { SkDebugf("eglMakeCurrent failed. EGL Error: 0x%08x\n", eglGetError()); continue; } fWindow.fDisplay = display; fWindow.fContext = context; fWindow.fSurface = surface; } if (fWindow.fDisplay && fWindow.fContext && fWindow.fSurface) { EGLint w, h; eglQuerySurface(fWindow.fDisplay, fWindow.fSurface, EGL_WIDTH, &w); eglQuerySurface(fWindow.fDisplay, fWindow.fSurface, EGL_HEIGHT, &h); glViewport(0, 0, w, h); glClearColor(0.0, 0, 0, 0.0); glClearStencil(0); glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); // We retrieve the fullscreen width and height this->setSize((SkScalar)w, (SkScalar)h); return true; } else { return false; } } void SkOSWindow::detach() { fDestroyRequested = true; } void SkOSWindow::present() { if (fWindow.fDisplay != EGL_NO_DISPLAY && fWindow.fContext != EGL_NO_CONTEXT) { eglSwapBuffers(fWindow.fDisplay, fWindow.fSurface); } } void SkOSWindow::closeWindow() { fDestroyRequested = true; } void SkOSWindow::setVsync(bool vsync) { if (fWindow.fDisplay != EGL_NO_DISPLAY) { int swapInterval = vsync ? 1 : 0; eglSwapInterval(fWindow.fDisplay, swapInterval); } } void SkOSWindow::onSetTitle(const char title[]) { } void SkOSWindow::onHandleInval(const SkIRect& rect) { } void SkOSWindow::onPDFSaved(const char title[], const char desc[], const char path[]) { } /////////////////////////////////////////// /////////////// SkEvent impl ////////////// /////////////////////////////////////////// void SkEvent::SignalQueueTimer(SkMSec ms) { } void SkEvent::SignalNonEmptyQueue() { }