/* * Copyright 2017 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ uniform mat4 u_ModelViewProjection; uniform vec4 u_Color; uniform float u_PointSize; attribute vec4 a_Position; varying vec4 v_Color; void main() { v_Color = u_Color; gl_Position = u_ModelViewProjection * vec4(a_Position.xyz, 1.0); gl_PointSize = u_PointSize; }