/* * Copyright 2017 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef C_ARCORE_HELLOE_AR_POINT_CLOUD_RENDERER_H_ #define C_ARCORE_HELLOE_AR_POINT_CLOUD_RENDERER_H_ #include #include #include #include #include "arcore_c_api.h" #include "glm.h" namespace hello_ar { class PointCloudRenderer { public: // Default constructor of PointCloudRenderer. PointCloudRenderer() = default; // Default deconstructor of PointCloudRenderer. ~PointCloudRenderer() = default; // Initialize the GL content, needs to be called on GL thread. void InitializeGlContent(); // Render the AR point cloud. // // @param mvp_matrix, the model view projection matrix of point cloud. // @param ar_session, the session that is used to query point cloud points // from ar_point_cloud. // @param ar_point_cloud, point cloud data to for rendering. void Draw(glm::mat4 mvp_matrix, ArSession *ar_session, ArPointCloud *ar_point_cloud) const; private: GLuint shader_program_; GLint attribute_vertices_; GLint uniform_mvp_mat_; }; } // namespace hello_ar #endif // C_ARCORE_HELLOE_AR_POINT_CLOUD_RENDERER_H_