/* * Copyright 2017 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef C_ARCORE_HELLOE_AR_PLANE_RENDERER_H_ #define C_ARCORE_HELLOE_AR_PLANE_RENDERER_H_ #include #include #include #include #include #include #include #include #include "arcore_c_api.h" #include "glm.h" namespace hello_ar { // PlaneRenderer renders ARCore plane type. class PlaneRenderer { public: PlaneRenderer() = default; ~PlaneRenderer() = default; // Sets up OpenGL state used by the plane renderer. Must be called on the // OpenGL thread. void InitializeGlContent(AAssetManager *asset_manager); // Draws the provided plane. void Draw(const glm::mat4 &projection_mat, const glm::mat4 &view_mat, const ArSession *ar_session, const ArPlane *ar_plane, const glm::vec3 &color); private: void UpdateForPlane(const ArSession *ar_session, const ArPlane *ar_plane); std::vector vertices_; std::vector triangles_; glm::mat4 model_mat_ = glm::mat4(1.0f); glm::vec3 normal_vec_ = glm::vec3(0.0f); GLuint texture_id_; GLuint shader_program_; GLint attri_vertices_; GLint uniform_mvp_mat_; GLint uniform_texture_; GLint uniform_model_mat_; GLint uniform_normal_vec_; GLint uniform_color_; }; } // namespace hello_ar #endif // C_ARCORE_HELLOE_AR_PLANE_RENDERER_H_