/* * Copyright 2017 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef C_ARCORE_HELLO_AR_BACKGROUND_RENDERER_H_ #define C_ARCORE_HELLO_AR_BACKGROUND_RENDERER_H_ #include #include #include #include "arcore_c_api.h" #include "util.h" namespace hello_ar { // This class renders the passthrough camera image into the OpenGL frame. class BackgroundRenderer { public: BackgroundRenderer() = default; ~BackgroundRenderer() = default; // Sets up OpenGL state. Must be called on the OpenGL thread and before any // other methods below. void InitializeGlContent(); // Draws the background image. This methods must be called for every ArFrame // returned by ArSession_update() to catch display geometry change events. void Draw(const ArSession *session, const ArFrame *frame); // Returns the generated texture name for the GL_TEXTURE_EXTERNAL_OES target. GLuint GetTextureId() const; private: static constexpr int kNumVertices = 4; GLuint shader_program_; GLuint texture_id_; GLuint attribute_vertices_; GLuint attribute_uvs_; GLuint uniform_texture_; float transformed_uvs_[kNumVertices * 2]; bool uvs_initialized_ = false; }; } // namespace hello_ar #endif // C_ARCORE_HELLO_AR_BACKGROUND_RENDERER_H_