#ifndef SkGLTextCache_DEFINED #define SkGLTextCache_DEFINED #include "SkGL.h" class SkGlyph; class SkGLTextCache { public: SkGLTextCache(); ~SkGLTextCache(); /** Delete all of the strikes in the cache. Pass true if the texture IDs are still valid, in which case glDeleteTextures will be called. Pass false if they are invalid (e.g. the gl-context has changed), in which case they will just be abandoned. */ void deleteAllStrikes(bool texturesAreValid); class Strike { public: int width() const { return fStrikeWidth; } int height() const { return fStrikeHeight; } GLuint texture() const { return fTexName; } int widthShift() const { return fStrikeWidthShift; } int heightShift() const { return fStrikeHeightShift; } // call this to force us to ignore the texture name in our destructor // only call it right before our destructor void abandonTexture() { fTexName = 0; } private: // if next is non-null, its height must match our height Strike(Strike* next, int width, int height); ~Strike(); Strike* findGlyph(const SkGlyph&, int* offset); Strike* addGlyphAndBind(const SkGlyph&, const uint8_t*, int* offset); enum { kMinStrikeWidth = 1024, kMaxGlyphCount = 256 }; Strike* fNext; GLuint fTexName; uint32_t fGlyphIDArray[kMaxGlyphCount]; // stores glyphIDs uint16_t fGlyphOffsetX[kMaxGlyphCount]; // stores x-offsets uint16_t fGlyphCount; uint16_t fNextFreeOffsetX; uint16_t fStrikeWidth; uint16_t fStrikeHeight; uint8_t fStrikeWidthShift; // pow2(fStrikeWidth) uint8_t fStrikeHeightShift; // pow2(fStrikeHeight) friend class SkGLTextCache; }; /** If found, returns the exact strike containing it (there may be more than one with a given height), and sets offset to the offset for that glyph (if not null). Does NOT bind the texture. If not found, returns null and ignores offset param. */ Strike* findGlyph(const SkGlyph&, int* offset); /** Adds the specified glyph to this list of strikes, returning the new head of the list. If offset is not null, it is set to the offset for this glyph within the strike. The associated texture is bound to the gl context. */ Strike* addGlyphAndBind(const SkGlyph&, const uint8_t image[], int* offset); private: enum { // greater than this we won't cache kMaxGlyphHeightShift = 9, kMaxGlyphHeight = 1 << kMaxGlyphHeightShift, kMaxStrikeListCount = kMaxGlyphHeightShift + 1 }; // heads of the N families, one for each pow2 height Strike* fStrikeList[kMaxStrikeListCount]; }; #endif