/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkottieValue.h" #include "SkColor.h" #include "SkNx.h" #include "SkPoint.h" #include "SkSize.h" namespace skottie { template <> size_t ValueTraits::Cardinality(const ScalarValue&) { return 1; } template <> ScalarValue ValueTraits::Lerp(const ScalarValue& v0, const ScalarValue& v1, float t) { SkASSERT(t >= 0 && t <= 1); return v0 + (v1 - v0) * t; } template <> template <> SkScalar ValueTraits::As(const ScalarValue& v) { return v; } template <> size_t ValueTraits::Cardinality(const VectorValue& vec) { return vec.size(); } template <> VectorValue ValueTraits::Lerp(const VectorValue& v0, const VectorValue& v1, float t) { SkASSERT(v0.size() == v1.size()); VectorValue v; v.reserve(v0.size()); for (size_t i = 0; i < v0.size(); ++i) { v.push_back(ValueTraits::Lerp(v0[i], v1[i], t)); } return v; } template <> template <> SkColor ValueTraits::As(const VectorValue& v) { // best effort to turn this into a color const auto r = v.size() > 0 ? v[0] : 0, g = v.size() > 1 ? v[1] : 0, b = v.size() > 2 ? v[2] : 0, a = v.size() > 3 ? v[3] : 1; return SkColorSetARGB(SkScalarRoundToInt(SkTPin(a, 0.0f, 1.0f) * 255), SkScalarRoundToInt(SkTPin(r, 0.0f, 1.0f) * 255), SkScalarRoundToInt(SkTPin(g, 0.0f, 1.0f) * 255), SkScalarRoundToInt(SkTPin(b, 0.0f, 1.0f) * 255)); } template <> template <> SkPoint ValueTraits::As(const VectorValue& vec) { // best effort to turn this into a point const auto x = vec.size() > 0 ? vec[0] : 0, y = vec.size() > 1 ? vec[1] : 0; return SkPoint::Make(x, y); } template <> template <> SkSize ValueTraits::As(const VectorValue& vec) { const auto pt = ValueTraits::As(vec); return SkSize::Make(pt.x(), pt.y()); } template <> size_t ValueTraits::Cardinality(const ShapeValue& shape) { return shape.fVertices.size(); } static SkPoint lerp_point(const SkPoint& v0, const SkPoint& v1, const Sk2f& t) { const auto v2f0 = Sk2f::Load(&v0), v2f1 = Sk2f::Load(&v1); SkPoint v; (v2f0 + (v2f1 - v2f0) * t).store(&v); return v; } template <> ShapeValue ValueTraits::Lerp(const ShapeValue& v0, const ShapeValue& v1, float t) { SkASSERT(t >= 0 && t <= 1); SkASSERT(v0.fVertices.size() == v1.fVertices.size()); SkASSERT(v0.fClosed == v1.fClosed); ShapeValue v; v.fClosed = v0.fClosed; v.fVolatile = true; // interpolated values are volatile const auto t2f = Sk2f(t); v.fVertices.reserve(v0.fVertices.size()); for (size_t i = 0; i < v0.fVertices.size(); ++i) { v.fVertices.emplace_back(BezierVertex({ lerp_point(v0.fVertices[i].fInPoint , v1.fVertices[i].fInPoint , t2f), lerp_point(v0.fVertices[i].fOutPoint, v1.fVertices[i].fOutPoint, t2f), lerp_point(v0.fVertices[i].fVertex , v1.fVertices[i].fVertex , t2f) })); } return v; } template <> template <> SkPath ValueTraits::As(const ShapeValue& shape) { SkPath path; if (!shape.fVertices.empty()) { path.moveTo(shape.fVertices.front().fVertex); } const auto& addCubic = [&](size_t from, size_t to) { const auto c0 = shape.fVertices[from].fVertex + shape.fVertices[from].fOutPoint, c1 = shape.fVertices[to].fVertex + shape.fVertices[to].fInPoint; if (c0 == shape.fVertices[from].fVertex && c1 == shape.fVertices[to].fVertex) { // If the control points are coincident, we can power-reduce to a straight line. // TODO: we could also do that when the controls are on the same line as the // vertices, but it's unclear how common that case is. path.lineTo(shape.fVertices[to].fVertex); } else { path.cubicTo(c0, c1, shape.fVertices[to].fVertex); } }; for (size_t i = 1; i < shape.fVertices.size(); ++i) { addCubic(i - 1, i); } if (!shape.fVertices.empty() && shape.fClosed) { addCubic(shape.fVertices.size() - 1, 0); path.close(); } path.setIsVolatile(shape.fVolatile); return path; } } // namespace skottie