/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkOSWindow_Unix_DEFINED #define SkOSWindow_Unix_DEFINED #include #include #include "SkWindow.h" class SkEvent; struct SkUnixWindow { Display* fDisplay; Window fWin; size_t fOSWin; GC fGc; GLXContext fGLContext; }; class SkOSWindow : public SkWindow { public: SkOSWindow(void*); ~SkOSWindow() override; void* getHWND() const { return (void*)fUnixWindow.fWin; } void* getDisplay() const { return (void*)fUnixWindow.fDisplay; } void* getUnixWindow() const { return (void*)&fUnixWindow; } void loop(); enum SkBackEndTypes { kNone_BackEndType, kNativeGL_BackEndType, #if SK_ANGLE kANGLE_BackEndType, #endif // SK_ANGLE }; bool attach(SkBackEndTypes attachType, int msaaSampleCount, bool deepColor, AttachmentInfo*); void release(); void present(); int getMSAASampleCount() const { return fMSAASampleCount; } //static bool PostEvent(SkEvent* evt, SkEventSinkID, SkMSec delay); bool makeFullscreen(); void setVsync(bool); void closeWindow(); protected: // Overridden from from SkWindow: void onSetTitle(const char title[]) override; private: enum NextXEventResult { kContinue_NextXEventResult, kQuitRequest_NextXEventResult, kPaintRequest_NextXEventResult }; NextXEventResult nextXEvent(); void doPaint(); void mapWindowAndWait(); // Forcefully closes the window. If a graceful shutdown is desired then call the public // closeWindow method void internalCloseWindow(); void initWindow(int newMSAASampleCount, AttachmentInfo* info); SkUnixWindow fUnixWindow; // Needed for GL XVisualInfo* fVi; // we recreate the underlying xwindow if this changes int fMSAASampleCount; typedef SkWindow INHERITED; }; #endif