/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkShadowUtils_DEFINED #define SkShadowUtils_DEFINED #include "SkColor.h" #include "SkPoint3.h" #include "SkScalar.h" #include "../private/SkShadowFlags.h" class SkCanvas; class SkPath; class SkResourceCache; class SK_API SkShadowUtils { public: /** * Draw an offset spot shadow and outlining ambient shadow for the given path using a disc * light. The shadow may be cached, depending on the path type and canvas matrix. If the * matrix is perspective or the path is volatile, it will not be cached. * * @param canvas The canvas on which to draw the shadows. * @param path The occluder used to generate the shadows. * @param zPlaneParams Values for the plane function which returns the Z offset of the * occluder from the canvas based on local x and y values (the current matrix is not applied). * @param lightPos The 3D position of the light relative to the canvas plane. This is * independent of the canvas's current matrix. * @param lightRadius The radius of the disc light. * @param ambientColor The color of the ambient shadow. * @param spotColor The color of the spot shadow. * @param flags Options controlling opaque occluder optimizations and shadow appearance. See * SkShadowFlags. */ static void DrawShadow(SkCanvas* canvas, const SkPath& path, const SkPoint3& zPlaneParams, const SkPoint3& lightPos, SkScalar lightRadius, SkColor ambientColor, SkColor spotColor, uint32_t flags = SkShadowFlags::kNone_ShadowFlag); /** * Deprecated version that uses one color and two alphas, and supports tonal color. * * Draw an offset spot shadow and outlining ambient shadow for the given path using a disc * light. The shadow may be cached, depending on the path type and canvas matrix. If the * matrix is perspective or the path is volatile, it will not be cached. * * @param canvas The canvas on which to draw the shadows. * @param path The occluder used to generate the shadows. * @param zPlaneParams Values for the plane function which returns the Z offset of the * occluder from the canvas based on local x and y values (the current matrix is not applied). * @param lightPos The 3D position of the light relative to the canvas plane. This is * independent of the canvas's current matrix. * @param lightRadius The radius of the disc light. * @param ambientAlpha The maximum alpha of the ambient shadow. * @param spotAlpha The maxium alpha of the spot shadow. * @param color The shadow color. * @param flags Options controlling opaque occluder optimizations and shadow appearance. See * SkShadowFlags. */ static void DrawShadow(SkCanvas* canvas, const SkPath& path, const SkPoint3& zPlane, const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha, SkScalar spotAlpha, SkColor color, uint32_t flags = SkShadowFlags::kNone_ShadowFlag) { SkColor ambientColor; SkColor spotColor; if (flags & SkShadowFlags::kDisableTonalColor_ShadowFlag) { ambientColor = SkColorSetARGB(ambientAlpha*SkColorGetA(color), SkColorGetR(color), SkColorGetG(color), SkColorGetB(color)); spotColor = SkColorSetARGB(spotAlpha*SkColorGetA(color), SkColorGetR(color), SkColorGetG(color), SkColorGetB(color)); } else { SkColor inAmbient = SkColorSetA(color, ambientAlpha*SkColorGetA(color)); SkColor inSpot = SkColorSetA(color, spotAlpha*SkColorGetA(color)); ComputeTonalColors(inAmbient, inSpot, &ambientColor, &spotColor); } DrawShadow(canvas, path, zPlane, lightPos, lightRadius, ambientColor, spotColor, flags); } /** * Deprecated version with height value (to be removed when Flutter is updated). * * Draw an offset spot shadow and outlining ambient shadow for the given path using a disc * light. * * @param canvas The canvas on which to draw the shadows. * @param path The occluder used to generate the shadows. * @param occluderHeight The vertical offset of the occluder from the canvas. This is * independent of the canvas's current matrix. * @param lightPos The 3D position of the light relative to the canvas plane. This is * independent of the canvas's current matrix. * @param lightRadius The radius of the disc light. * @param ambientAlpha The maximum alpha of the ambient shadow. * @param spotAlpha The maxium alpha of the spot shadow. * @param color The shadow color. * @param flags Options controlling opaque occluder optimizations and shadow appearance. See * SkShadowFlags. */ static void DrawShadow(SkCanvas* canvas, const SkPath& path, SkScalar occluderHeight, const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha, SkScalar spotAlpha, SkColor color, uint32_t flags = SkShadowFlags::kNone_ShadowFlag) { SkPoint3 zPlane = SkPoint3::Make(0, 0, occluderHeight); DrawShadow(canvas, path, zPlane, lightPos, lightRadius, ambientAlpha, spotAlpha, color, flags); } /** * Helper routine to compute color values for one-pass tonal alpha. * * @param inAmbientColor Original ambient color * @param inSpotColor Original spot color * @param outAmbientColor Modified ambient color * @param outSpotColor Modified spot color */ static void ComputeTonalColors(SkColor inAmbientColor, SkColor inSpotColor, SkColor* outAmbientColor, SkColor* outSpotColor); }; #endif