/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkShadowUtils_DEFINED #define SkShadowUtils_DEFINED #include "SkColor.h" #include "SkScalar.h" #include "../private/SkShadowFlags.h" #include class SkCanvas; class SkPath; class SkResourceCache; class SkShadowUtils { public: /** * Draw an offset spot shadow and outlining ambient shadow for the given path using a disc * light. * * @param canvas The canvas on which to draw the shadows. * @param path The occluder used to generate the shadows. * @param occluderHeight The vertical offset of the occluder from the canvas. This is * independent of the canvas's current matrix. * @param lightPos The 3D position of the light relative to the canvas plane. This is * independent of the canvas's current matrix. * @param lightRadius The radius of the disc light. * @param ambientAlpha The maximum alpha of the ambient shadow. * @param spotAlpha The maxium alpha of the spot shadow. * @param color The shadow color. * @param flags Options controlling opaque occluder optimizations and shadow appearance. See * SkShadowFlags. * @param cache Used for testing purposes. Clients should pass nullptr (default). */ static void DrawShadow(SkCanvas* canvas, const SkPath& path, SkScalar occluderHeight, const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha, SkScalar spotAlpha, SkColor color, uint32_t flags = SkShadowFlags::kNone_ShadowFlag, SkResourceCache* cache = nullptr); /** * Draw an offset spot shadow and outlining ambient shadow for the given path using a disc * light. Takes a function to vary the z value based on the transformed x and y position. * This shadow will not be cached, as the assumption is that this will be used for animation. * * @param canvas The canvas on which to draw the shadows. * @param path The occluder used to generate the shadows. * @param heightFunc A function which returns the vertical offset of the occluder from the * canvas based on local x and y values (the current matrix is not applied). * @param lightPos The 3D position of the light relative to the canvas plane. This is * independent of the canvas's current matrix. * @param lightRadius The radius of the disc light. * @param ambientAlpha The maximum alpha of the ambient shadow. * @param spotAlpha The maxium alpha of the spot shadow. * @param color The shadow color. * @param flags Options controlling opaque occluder optimizations and shadow appearance. See * SkShadowFlags. */ static void DrawUncachedShadow(SkCanvas* canvas, const SkPath& path, std::function heightFunc, const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha, SkScalar spotAlpha, SkColor color, uint32_t flags = SkShadowFlags::kNone_ShadowFlag); }; #endif