/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkNoSaveLayerCanvas_DEFINED #define SkNoSaveLayerCanvas_DEFINED #include "SkCanvas.h" #include "SkRRect.h" // The NoSaveLayerCanvas is used to play back SkPictures when the saveLayer // functionality isn't required (e.g., during analysis of the draw calls). // It also simplifies the clipping calls to only use rectangles. class SK_API SkNoSaveLayerCanvas : public SkCanvas { public: SkNoSaveLayerCanvas(SkBaseDevice* device) : INHERITED(device) {} protected: virtual SaveLayerStrategy willSaveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags) SK_OVERRIDE { this->INHERITED::willSaveLayer(bounds, paint, flags); return kNoLayer_SaveLayerStrategy; } // disable aa for speed virtual void onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle) SK_OVERRIDE { this->INHERITED::onClipRect(rect, op, kHard_ClipEdgeStyle); } // for speed, just respect the bounds, and disable AA. May give us a few // false positives and negatives. virtual void onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle) SK_OVERRIDE { this->updateClipConservativelyUsingBounds(path.getBounds(), op, path.isInverseFillType()); } virtual void onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle) SK_OVERRIDE { this->updateClipConservativelyUsingBounds(rrect.getBounds(), op, false); } private: typedef SkCanvas INHERITED; }; #endif // SkNoSaveLayerCanvas_DEFINED