#ifndef SkNWayCanvas_DEFINED #define SkNWayCanvas_DEFINED #include "SkCanvas.h" class SkNWayCanvas : public SkCanvas { public: SkNWayCanvas(); virtual ~SkNWayCanvas(); void addCanvas(SkCanvas*); void removeCanvas(SkCanvas*); void removeAll(); /////////////////////////////////////////////////////////////////////////// // These are forwarded to the N canvases we're referencing virtual int save(SaveFlags flags = kMatrixClip_SaveFlag); virtual int saveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags = kARGB_ClipLayer_SaveFlag); virtual void restore(); virtual bool translate(SkScalar dx, SkScalar dy); virtual bool scale(SkScalar sx, SkScalar sy); virtual bool rotate(SkScalar degrees); virtual bool skew(SkScalar sx, SkScalar sy); virtual bool concat(const SkMatrix& matrix); virtual void setMatrix(const SkMatrix& matrix); virtual bool clipRect(const SkRect& rect, SkRegion::Op op = SkRegion::kIntersect_Op); virtual bool clipPath(const SkPath& path, SkRegion::Op op = SkRegion::kIntersect_Op); virtual bool clipRegion(const SkRegion& deviceRgn, SkRegion::Op op = SkRegion::kIntersect_Op); virtual void drawPaint(const SkPaint& paint); virtual void drawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint); virtual void drawRect(const SkRect& rect, const SkPaint& paint); virtual void drawPath(const SkPath& path, const SkPaint& paint); virtual void drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, const SkPaint* paint = NULL); virtual void drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src, const SkRect& dst, const SkPaint* paint = NULL); virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m, const SkPaint* paint = NULL); virtual void drawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint = NULL); virtual void drawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint& paint); virtual void drawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint& paint); virtual void drawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint); virtual void drawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint); virtual void drawPicture(SkPicture&); virtual void drawShape(SkShape*); virtual void drawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint); virtual SkBounder* setBounder(SkBounder* bounder); virtual SkDrawFilter* setDrawFilter(SkDrawFilter* filter); private: SkTDArray fList; class Iter; typedef SkCanvas INHERITED; }; #endif