/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkLua_DEFINED #define SkLua_DEFINED #include "SkColor.h" #include "SkPathEffect.h" #include "SkScalar.h" #include "SkString.h" struct lua_State; class SkCanvas; class SkMatrix; class SkPaint; class SkPath; struct SkRect; class SkRRect; class SkTextBlob; #define SkScalarToLua(x) SkScalarToDouble(x) #define SkLuaToScalar(x) SkDoubleToScalar(x) class SkLua { public: static void Load(lua_State*); SkLua(const char termCode[] = nullptr); // creates a new L, will close it SkLua(lua_State*); // uses L, will not close it ~SkLua(); lua_State* get() const { return fL; } lua_State* operator*() const { return fL; } lua_State* operator->() const { return fL; } bool runCode(const char code[]); bool runCode(const void* code, size_t size); void pushBool(bool, const char tableKey[] = nullptr); void pushString(const char[], const char tableKey[] = nullptr); void pushString(const char[], size_t len, const char tableKey[] = nullptr); void pushString(const SkString&, const char tableKey[] = nullptr); void pushArrayU16(const uint16_t[], int count, const char tableKey[] = nullptr); void pushArrayPoint(const SkPoint[], int count, const char key[] = nullptr); void pushArrayScalar(const SkScalar[], int count, const char key[] = nullptr); void pushColor(SkColor, const char tableKey[] = nullptr); void pushU32(uint32_t, const char tableKey[] = nullptr); void pushScalar(SkScalar, const char tableKey[] = nullptr); void pushRect(const SkRect&, const char tableKey[] = nullptr); void pushRRect(const SkRRect&, const char tableKey[] = nullptr); void pushDash(const SkPathEffect::DashInfo&, const char tableKey[] = nullptr); void pushMatrix(const SkMatrix&, const char tableKey[] = nullptr); void pushPaint(const SkPaint&, const char tableKey[] = nullptr); void pushPath(const SkPath&, const char tableKey[] = nullptr); void pushCanvas(SkCanvas*, const char tableKey[] = nullptr); void pushTextBlob(const SkTextBlob*, const char tableKey[] = nullptr); private: lua_State* fL; SkString fTermCode; bool fWeOwnL; }; #endif