/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SkLayer_DEFINED #define SkLayer_DEFINED #include "SkRefCnt.h" #include "SkTDArray.h" #include "SkColor.h" #include "SkMatrix.h" #include "SkPoint.h" #include "SkRect.h" #include "SkSize.h" class SkCanvas; class SkLayer : public SkRefCnt { public: SkLayer(); SkLayer(const SkLayer&); virtual ~SkLayer(); SkScalar getOpacity() const { return m_opacity; } const SkSize& getSize() const { return m_size; } const SkPoint& getPosition() const { return m_position; } const SkPoint& getAnchorPoint() const { return m_anchorPoint; } const SkMatrix& getMatrix() const { return fMatrix; } const SkMatrix& getChildrenMatrix() const { return fChildrenMatrix; } SkScalar getWidth() const { return m_size.width(); } SkScalar getHeight() const { return m_size.height(); } void setOpacity(SkScalar opacity) { m_opacity = opacity; } void setSize(SkScalar w, SkScalar h) { m_size.set(w, h); } void setPosition(SkScalar x, SkScalar y) { m_position.set(x, y); } void setAnchorPoint(SkScalar x, SkScalar y) { m_anchorPoint.set(x, y); } void setMatrix(const SkMatrix&); void setChildrenMatrix(const SkMatrix&); // children int countChildren() const; SkLayer* getChild(int index) const; SkLayer* addChild(SkLayer* child); void removeChildren(); // paint method void draw(SkCanvas*, SkScalar opacity); void draw(SkCanvas* canvas) { this->draw(canvas, SK_Scalar1); } protected: virtual void onDraw(SkCanvas*, SkScalar opacity); private: SkScalar m_opacity; SkSize m_size; SkPoint m_position; SkPoint m_anchorPoint; SkMatrix fMatrix; SkMatrix fChildrenMatrix; SkTDArray m_children; }; #endif