/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SkGLCanvas_DEFINED #define SkGLCanvas_DEFINED #include "SkCanvas.h" // Deprecated. You should now use SkGLDevice and SkGLDeviceFactory with // SkCanvas. class SkGLCanvas : public SkCanvas { public: SkGLCanvas(); static size_t GetTextureCacheMaxCount(); static void SetTextureCacheMaxCount(size_t count); static size_t GetTextureCacheMaxSize(); static void SetTextureCacheMaxSize(size_t size); static void DeleteAllTextures(); static void AbandonAllTextures(); }; #endif