/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkCanvasStateUtils_DEFINED #define SkCanvasStateUtils_DEFINED #include "SkCanvas.h" class SkCanvasState; /** * A set of functions that are useful for copying an SkCanvas across a library * boundary where the Skia libraries on either side of the boundary may not be * version identical. The expected usage is outline below... * * Lib Boundary * CaptureCanvasState(...) ||| * SkCanvas --> SkCanvasState ||| * ||| CreateFromCanvasState(...) * ||| SkCanvasState --> SkCanvas` * ||| Draw into SkCanvas` * ||| Unref SkCanvas` * ReleaseCanvasState(...) ||| * */ namespace SkCanvasStateUtils { /** * Captures the current state of the canvas into an opaque ptr that is safe * to pass between different instances of Skia (which may or may not be the * same version). The function will return NULL in the event that one of the * following conditions are true. * 1) the canvas device type is not supported (currently only raster is supported) * 2) the canvas clip type is not supported (currently only non-AA clips are supported) * * It is recommended that the original canvas also not be used until all * canvases that have been created using its captured state have been dereferenced. * * Finally, it is important to note that any draw filters attached to the * canvas are NOT currently captured. * * @param canvas The canvas you wish to capture the current state of. * @return NULL or an opaque ptr that can be passed to CreateFromCanvasState * to reconstruct the canvas. The caller is responsible for calling * ReleaseCanvasState to free the memory associated with this state. */ SK_API SkCanvasState* CaptureCanvasState(SkCanvas* canvas); /** * Create a new SkCanvas from the captured state of another SkCanvas. The * function will return NULL in the event that one of the * following conditions are true. * 1) the captured state is in an unrecognized format * 2) the captured canvas device type is not supported * * @param canvas The canvas you wish to capture the current state of. * @return NULL or an SkCanvas* whose devices and matrix/clip state are * identical to the captured canvas. The caller is responsible for * calling unref on the SkCanvas. */ SK_API SkCanvas* CreateFromCanvasState(const SkCanvasState* state); /** * Free the memory associated with the captured canvas state. The state * should not be released until all SkCanvas objects created using that * state have been dereferenced. * * @param state The captured state you wish to dispose of. */ SK_API void ReleaseCanvasState(SkCanvasState* state); }; #endif