/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkTHash_DEFINED #define SkTHash_DEFINED #include "SkChecksum.h" #include "SkTypes.h" #include "SkTemplates.h" #include // Before trying to use SkTHashTable, look below to see if SkTHashMap or SkTHashSet works for you. // They're easier to use, usually perform the same, and have fewer sharp edges. // T and K are treated as ordinary copyable C++ types. // Traits must have: // - static K GetKey(T) // - static uint32_t Hash(K) // If the key is large and stored inside T, you may want to make K a const&. // Similarly, if T is large you might want it to be a pointer. template class SkTHashTable { public: SkTHashTable() : fCount(0), fCapacity(0) {} SkTHashTable(SkTHashTable&& other) : fCount(other.fCount) , fCapacity(other.fCapacity) , fSlots(std::move(other.fSlots)) { other.fCount = other.fCapacity = 0; } SkTHashTable& operator=(SkTHashTable&& other) { if (this != &other) { this->~SkTHashTable(); new (this) SkTHashTable(std::move(other)); } return *this; } // Clear the table. void reset() { *this = SkTHashTable(); } // How many entries are in the table? int count() const { return fCount; } // Approximately how many bytes of memory do we use beyond sizeof(*this)? size_t approxBytesUsed() const { return fCapacity * sizeof(Slot); } // !!!!!!!!!!!!!!!!! CAUTION !!!!!!!!!!!!!!!!! // set(), find() and foreach() all allow mutable access to table entries. // If you change an entry so that it no longer has the same key, all hell // will break loose. Do not do that! // // Please prefer to use SkTHashMap or SkTHashSet, which do not have this danger. // The pointers returned by set() and find() are valid only until the next call to set(). // The pointers you receive in foreach() are only valid for its duration. // Copy val into the hash table, returning a pointer to the copy now in the table. // If there already is an entry in the table with the same key, we overwrite it. T* set(T val) { if (4 * fCount >= 3 * fCapacity) { this->resize(fCapacity > 0 ? fCapacity * 2 : 4); } return this->uncheckedSet(std::move(val)); } // If there is an entry in the table with this key, return a pointer to it. If not, null. T* find(const K& key) const { uint32_t hash = Hash(key); int index = hash & (fCapacity-1); for (int n = 0; n < fCapacity; n++) { Slot& s = fSlots[index]; if (s.empty()) { return nullptr; } if (hash == s.hash && key == Traits::GetKey(s.val)) { return &s.val; } index = this->next(index); } SkASSERT(fCapacity == 0); return nullptr; } // Remove the value with this key from the hash table. void remove(const K& key) { SkASSERT(this->find(key)); uint32_t hash = Hash(key); int index = hash & (fCapacity-1); for (int n = 0; n < fCapacity; n++) { Slot& s = fSlots[index]; SkASSERT(!s.empty()); if (hash == s.hash && key == Traits::GetKey(s.val)) { fCount--; break; } index = this->next(index); } // Rearrange elements to restore the invariants for linear probing. for (;;) { Slot& emptySlot = fSlots[index]; int emptyIndex = index; int originalIndex; // Look for an element that can be moved into the empty slot. // If the empty slot is in between where an element landed, and its native slot, then // move it to the empty slot. Don't move it if its native slot is in between where // the element landed and the empty slot. // [native] <= [empty] < [candidate] == GOOD, can move candidate to empty slot // [empty] < [native] < [candidate] == BAD, need to leave candidate where it is do { index = this->next(index); Slot& s = fSlots[index]; if (s.empty()) { // We're done shuffling elements around. Clear the last empty slot. emptySlot = Slot(); return; } originalIndex = s.hash & (fCapacity - 1); } while ((index <= originalIndex && originalIndex < emptyIndex) || (originalIndex < emptyIndex && emptyIndex < index) || (emptyIndex < index && index <= originalIndex)); // Move the element to the empty slot. Slot& moveFrom = fSlots[index]; emptySlot = std::move(moveFrom); } } // Call fn on every entry in the table. You may mutate the entries, but be very careful. template // f(T*) void foreach(Fn&& fn) { for (int i = 0; i < fCapacity; i++) { if (!fSlots[i].empty()) { fn(&fSlots[i].val); } } } // Call fn on every entry in the table. You may not mutate anything. template // f(T) or f(const T&) void foreach(Fn&& fn) const { for (int i = 0; i < fCapacity; i++) { if (!fSlots[i].empty()) { fn(fSlots[i].val); } } } private: T* uncheckedSet(T&& val) { const K& key = Traits::GetKey(val); uint32_t hash = Hash(key); int index = hash & (fCapacity-1); for (int n = 0; n < fCapacity; n++) { Slot& s = fSlots[index]; if (s.empty()) { // New entry. s.val = std::move(val); s.hash = hash; fCount++; return &s.val; } if (hash == s.hash && key == Traits::GetKey(s.val)) { // Overwrite previous entry. // Note: this triggers extra copies when adding the same value repeatedly. s.val = std::move(val); return &s.val; } index = this->next(index); } SkASSERT(false); return nullptr; } void resize(int capacity) { int oldCapacity = fCapacity; SkDEBUGCODE(int oldCount = fCount); fCount = 0; fCapacity = capacity; SkAutoTArray oldSlots = std::move(fSlots); fSlots = SkAutoTArray(capacity); for (int i = 0; i < oldCapacity; i++) { Slot& s = oldSlots[i]; if (!s.empty()) { this->uncheckedSet(std::move(s.val)); } } SkASSERT(fCount == oldCount); } int next(int index) const { index--; if (index < 0) { index += fCapacity; } return index; } static uint32_t Hash(const K& key) { uint32_t hash = Traits::Hash(key); return hash ? hash : 1; // We reserve hash 0 to mark empty. } struct Slot { Slot() : hash(0) {} Slot(T&& v, uint32_t h) : val(std::move(v)), hash(h) {} Slot(Slot&& o) { *this = std::move(o); } Slot& operator=(Slot&& o) { val = std::move(o.val); hash = o.hash; return *this; } bool empty() const { return this->hash == 0; } T val; uint32_t hash; }; int fCount, fCapacity; SkAutoTArray fSlots; SkTHashTable(const SkTHashTable&) = delete; SkTHashTable& operator=(const SkTHashTable&) = delete; }; // Maps K->V. A more user-friendly wrapper around SkTHashTable, suitable for most use cases. // K and V are treated as ordinary copyable C++ types, with no assumed relationship between the two. template class SkTHashMap { public: SkTHashMap() {} SkTHashMap(SkTHashMap&&) = default; SkTHashMap& operator=(SkTHashMap&&) = default; // Clear the map. void reset() { fTable.reset(); } // How many key/value pairs are in the table? int count() const { return fTable.count(); } // Approximately how many bytes of memory do we use beyond sizeof(*this)? size_t approxBytesUsed() const { return fTable.approxBytesUsed(); } // N.B. The pointers returned by set() and find() are valid only until the next call to set(). // Set key to val in the table, replacing any previous value with the same key. // We copy both key and val, and return a pointer to the value copy now in the table. V* set(K key, V val) { Pair* out = fTable.set({std::move(key), std::move(val)}); return &out->val; } // If there is key/value entry in the table with this key, return a pointer to the value. // If not, return null. V* find(const K& key) const { if (Pair* p = fTable.find(key)) { return &p->val; } return nullptr; } // Remove the key/value entry in the table with this key. void remove(const K& key) { SkASSERT(this->find(key)); fTable.remove(key); } // Call fn on every key/value pair in the table. You may mutate the value but not the key. template // f(K, V*) or f(const K&, V*) void foreach(Fn&& fn) { fTable.foreach([&fn](Pair* p){ fn(p->key, &p->val); }); } // Call fn on every key/value pair in the table. You may not mutate anything. template // f(K, V), f(const K&, V), f(K, const V&) or f(const K&, const V&). void foreach(Fn&& fn) const { fTable.foreach([&fn](const Pair& p){ fn(p.key, p.val); }); } private: struct Pair { K key; V val; static const K& GetKey(const Pair& p) { return p.key; } static uint32_t Hash(const K& key) { return HashK()(key); } }; SkTHashTable fTable; SkTHashMap(const SkTHashMap&) = delete; SkTHashMap& operator=(const SkTHashMap&) = delete; }; // A set of T. T is treated as an ordinary copyable C++ type. template class SkTHashSet { public: SkTHashSet() {} SkTHashSet(SkTHashSet&&) = default; SkTHashSet& operator=(SkTHashSet&&) = default; // Clear the set. void reset() { fTable.reset(); } // How many items are in the set? int count() const { return fTable.count(); } // Approximately how many bytes of memory do we use beyond sizeof(*this)? size_t approxBytesUsed() const { return fTable.approxBytesUsed(); } // Copy an item into the set. void add(T item) { fTable.set(std::move(item)); } // Is this item in the set? bool contains(const T& item) const { return SkToBool(this->find(item)); } // If an item equal to this is in the set, return a pointer to it, otherwise null. // This pointer remains valid until the next call to add(). const T* find(const T& item) const { return fTable.find(item); } // Remove the item in the set equal to this. void remove(const T& item) { SkASSERT(this->contains(item)); fTable.remove(item); } // Call fn on every item in the set. You may not mutate anything. template // f(T), f(const T&) void foreach (Fn&& fn) const { fTable.foreach(fn); } private: struct Traits { static const T& GetKey(const T& item) { return item; } static uint32_t Hash(const T& item) { return HashT()(item); } }; SkTHashTable fTable; SkTHashSet(const SkTHashSet&) = delete; SkTHashSet& operator=(const SkTHashSet&) = delete; }; #endif//SkTHash_DEFINED