/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkSemaphore_DEFINED #define SkSemaphore_DEFINED #include "SkTypes.h" #include "../private/SkAtomics.h" #include "../private/SkOncePtr.h" struct SkBaseSemaphore { // Increment the counter by 1. // This is a specialization for supporting SkMutex. void signal() { // Since this fetches the value before the add, 0 indicates that this thread is running and // no threads are waiting, -1 and below means that threads are waiting, but only signal 1 // thread to run. if (sk_atomic_fetch_add(&fCount, 1, sk_memory_order_release) < 0) { this->osSignal(1); } } // Increment the counter N times. // Generally it's better to call signal(N) instead of signal() N times. void signal(int N); // Decrement the counter by 1, // then if the counter is <= 0, sleep this thread until the counter is > 0. void wait() { // Since this fetches the value before the subtract, zero and below means that there are no // resources left, so the thread needs to wait. if (sk_atomic_fetch_sub(&fCount, 1, sk_memory_order_acquire) <= 0) { this->osWait(); } } struct OSSemaphore; void osSignal(int n); void osWait(); void deleteSemaphore(); // This implementation follows the general strategy of // 'A Lightweight Semaphore with Partial Spinning' // found here // http://preshing.com/20150316/semaphores-are-surprisingly-versatile/ // That article (and entire blog) are very much worth reading. // // We wrap an OS-provided semaphore with a user-space atomic counter that // lets us avoid interacting with the OS semaphore unless strictly required: // moving the count from >0 to <=0 or vice-versa, i.e. sleeping or waking threads. int fCount; SkBaseOncePtr fOSSemaphore; }; /** * SkSemaphore is a fast mostly-user-space semaphore. * * A semaphore is logically an atomic integer with a few special properties: * - The integer always starts at 0. * - You can only increment or decrement it, never read or write it. * - Increment is spelled 'signal()'; decrement is spelled 'wait()'. * - If a call to wait() decrements the counter to <= 0, * the calling thread sleeps until another thread signal()s it back above 0. */ class SkSemaphore : SkNoncopyable { public: // Initializes the counter to 0. // (Though all current implementations could start from an arbitrary value.) SkSemaphore(); ~SkSemaphore(); void wait(); void signal(int n = 1); private: SkBaseSemaphore fBaseSemaphore; }; #endif//SkSemaphore_DEFINED