/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkGpuFenceSync_DEFINED #define SkGpuFenceSync_DEFINED #include "SkTypes.h" typedef void* SkPlatformGpuFence; /* * This class provides an interface to interact with fence syncs. A fence sync is an object that the * client can insert into the GPU command stream, and then at any future time, wait until all * commands that were issued before the fence have completed. */ class SkGpuFenceSync { public: virtual SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const = 0; virtual bool waitFence(SkPlatformGpuFence, bool flush) const = 0; virtual void deleteFence(SkPlatformGpuFence) const = 0; virtual ~SkGpuFenceSync() {} }; #endif