/* * Copyright (C) 2011 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SkPDFShader_DEFINED #define SkPDFShader_DEFINED #include "SkPDFStream.h" #include "SkPDFTypes.h" #include "SkMatrix.h" #include "SkRefCnt.h" #include "SkShader.h" class SkObjRef; class SkPDFCatalog; /** \class SkPDFShader In PDF parlance, this is a pattern, used in place of a color when the pattern color space is selected. */ class SkPDFShader : public SkPDFObject { public: virtual ~SkPDFShader(); // The SkPDFObject interface. virtual void emitObject(SkWStream* stream, SkPDFCatalog* catalog, bool indirect); virtual size_t getOutputSize(SkPDFCatalog* catalog, bool indirect); virtual void getResources(SkTDArray* resourceList); /** Get the PDF shader for the passed SkShader. If the SkShader is * invalid in some way, returns NULL. The reference count of * the object is incremented and it is the caller's responsibility to * unreference it when done. This is needed to accommodate the weak * reference pattern used when the returned object is new and has no * other references. * @param shader The SkShader to emulate. * @param matrix The current transform. (PDF shaders are absolutely * positioned, relative to where the page is drawn.) * @param surfceBBox The bounding box of the drawing surface (with matrix * already applied). */ static SkPDFShader* getPDFShader(const SkShader& shader, const SkMatrix& matrix, const SkIRect& surfaceBBox); private: class State { public: SkShader::GradientType fType; SkShader::GradientInfo fInfo; SkAutoFree fColorData; SkMatrix fCanvasTransform; SkMatrix fShaderTransform; SkIRect fBBox; SkBitmap fImage; uint32_t fPixelGeneration; SkShader::TileMode fImageTileModes[2]; explicit State(const SkShader& shader, const SkMatrix& canvasTransform, const SkIRect& bbox); bool operator==(const State& b) const; }; SkRefPtr fContent; SkTDArray fResources; SkAutoTDelete fState; class ShaderCanonicalEntry { public: SkPDFShader* fPDFShader; const State* fState; bool operator==(const ShaderCanonicalEntry& b) const { return fPDFShader == b.fPDFShader || *fState == *b.fState; } ShaderCanonicalEntry(SkPDFShader* pdfShader, const State* state) : fPDFShader(pdfShader), fState(state) { } }; // This should be made a hash table if performance is a problem. static SkTDArray& canonicalShaders(); static SkMutex& canonicalShadersMutex(); static SkPDFObject* rangeObject(); SkPDFShader(State* state); void doFunctionShader(); void doImageShader(); SkPDFStream* makePSFunction(const SkString& psCode, SkPDFArray* domain); }; #endif