/* * Copyright 2008 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkFlipPixelRef_DEFINED #define SkFlipPixelRef_DEFINED #include "SkBitmap.h" #include "SkPageFlipper.h" #include "SkPixelRef.h" #include "SkThread.h" class SkRegion; class SkFlipPixelRef : public SkPixelRef { public: SkFlipPixelRef(SkBitmap::Config, int width, int height); virtual ~SkFlipPixelRef(); bool isDirty() const { return fFlipper.isDirty(); } const SkRegion& dirtyRgn() const { return fFlipper.dirtyRgn(); } void inval() { fFlipper.inval(); } void inval(const SkIRect& rect) { fFlipper.inval(rect); } void inval(const SkRegion& rgn) { fFlipper.inval(rgn); } void inval(const SkRect& r, bool doAA) { fFlipper.inval(r, doAA); } const SkRegion& beginUpdate(SkBitmap* device); void endUpdate(); private: void getFrontBack(const void** front, void** back) const { if (front) { *front = fPage0; } if (back) { *back = fPage1; } } void swapPages(); // Helper to copy pixels from srcAddr to the dst bitmap, clipped to clip. // srcAddr points to memory with the same config as dst. static void CopyBitsFromAddr(const SkBitmap& dst, const SkRegion& clip, const void* srcAddr); // serialization public: virtual Factory getFactory() const { return Create; } virtual void flatten(SkFlattenableWriteBuffer&) const; static SkPixelRef* Create(SkFlattenableReadBuffer& buffer); SK_DECLARE_PIXEL_REF_REGISTRAR() protected: virtual void* onLockPixels(SkColorTable**); virtual void onUnlockPixels(); SkFlipPixelRef(SkFlattenableReadBuffer&); private: SkMutex fMutex; SkPageFlipper fFlipper; void* fStorage; void* fPage0; // points into fStorage; void* fPage1; // points into fStorage; size_t fSize; // size of 1 page. fStorage holds 2 pages SkBitmap::Config fConfig; typedef SkPixelRef INHERITED; }; class SkAutoFlipUpdate : SkNoncopyable { public: SkAutoFlipUpdate(SkFlipPixelRef* ref) : fRef(ref) { fDirty = &ref->beginUpdate(&fBitmap); } ~SkAutoFlipUpdate() { if (fRef) { fRef->endUpdate(); } } const SkBitmap& bitmap() const { return fBitmap; } const SkRegion& dirty() const { return *fDirty; } // optional. This gets automatically called in the destructor (only once) void endUpdate() { if (fRef) { fRef->endUpdate(); fRef = NULL; } } private: SkFlipPixelRef* fRef; SkBitmap fBitmap; const SkRegion* fDirty; }; #endif