/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrVkBackendContext_DEFINED #define GrVkBackendContext_DEFINED #include "SkRefCnt.h" #include "vk/GrVkDefines.h" #ifdef SK_DEBUG #define ENABLE_VK_LAYERS #endif struct GrVkInterface; enum GrVkExtensionFlags { kEXT_debug_report_GrVkExtensionFlag = 0x0001, kNV_glsl_shader_GrVkExtensionFlag = 0x0002, kKHR_surface_GrVkExtensionFlag = 0x0004, kKHR_swapchain_GrVkExtensionFlag = 0x0008, kKHR_win32_surface_GrVkExtensionFlag = 0x0010, kKHR_android_surface_GrVkExtensionFlag = 0x0020, kKHR_xlib_surface_GrVkExtensionFlag = 0x0040, }; enum GrVkFeatureFlags { kGeometryShader_GrVkFeatureFlag = 0x0001, kDualSrcBlend_GrVkFeatureFlag = 0x0002, kSampleRateShading_GrVkFeatureFlag = 0x0004, }; // The BackendContext contains all of the base Vulkan objects needed by the GrVkGpu. The assumption // is that the client will set these up and pass them to the GrVkGpu constructor. The VkDevice // created must support at least one graphics queue, which is passed in as well. // The QueueFamilyIndex must match the family of the given queue. It is needed for CommandPool // creation, and any GrBackendObjects handed to us (e.g., for wrapped textures) need to be created // in or transitioned to that family. struct GrVkBackendContext : public SkRefCnt { VkInstance fInstance; VkPhysicalDevice fPhysicalDevice; VkDevice fDevice; VkQueue fQueue; uint32_t fGraphicsQueueIndex; uint32_t fMinAPIVersion; uint32_t fExtensions; uint32_t fFeatures; SkAutoTUnref fInterface; // Helper function to create the default Vulkan objects needed by the GrVkGpu object // If presentQueueIndex is non-NULL, will try to set up presentQueue as part of device // creation. canPresent() is a device-dependent function. static const GrVkBackendContext* Create(uint32_t* presentQueueIndex = nullptr, bool(*canPresent)(VkInstance, VkPhysicalDevice, uint32_t queueIndex) = nullptr); ~GrVkBackendContext() override; }; #endif