/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrVkBackendContext_DEFINED #define GrVkBackendContext_DEFINED #include "SkRefCnt.h" #include "vk/GrVkDefines.h" #include "vk/GrVkInterface.h" enum GrVkExtensionFlags { kEXT_debug_report_GrVkExtensionFlag = 0x0001, kNV_glsl_shader_GrVkExtensionFlag = 0x0002, kKHR_surface_GrVkExtensionFlag = 0x0004, kKHR_swapchain_GrVkExtensionFlag = 0x0008, kKHR_win32_surface_GrVkExtensionFlag = 0x0010, kKHR_android_surface_GrVkExtensionFlag = 0x0020, kKHR_xcb_surface_GrVkExtensionFlag = 0x0040, }; enum GrVkFeatureFlags { kGeometryShader_GrVkFeatureFlag = 0x0001, kDualSrcBlend_GrVkFeatureFlag = 0x0002, kSampleRateShading_GrVkFeatureFlag = 0x0004, }; // The BackendContext contains all of the base Vulkan objects needed by the GrVkGpu. The assumption // is that the client will set these up and pass them to the GrVkGpu constructor. The VkDevice // created must support at least one graphics queue, which is passed in as well. // The QueueFamilyIndex must match the family of the given queue. It is needed for CommandPool // creation, and any GrBackendObjects handed to us (e.g., for wrapped textures) need to be created // in or transitioned to that family. struct GrVkBackendContext : public SkRefCnt { VkInstance fInstance; VkPhysicalDevice fPhysicalDevice; VkDevice fDevice; VkQueue fQueue; uint32_t fGraphicsQueueIndex; uint32_t fMinAPIVersion; uint32_t fExtensions; uint32_t fFeatures; sk_sp fInterface; /** * Controls whether this object destroys the instance and device upon destruction. The default * is temporarily 'true' to avoid breaking existing clients but will be changed to 'false'. */ bool fOwnsInstanceAndDevice = true; using CanPresentFn = std::function; /** * Helper function to create the Vulkan objects needed for a Vulkan-backed GrContext. * Note that the version that uses the unified "GetProc" instead of separate "GetInstanceProc" * and "GetDeviceProc" functions will be removed. * * If presentQueueIndex is non-NULL, will try to set up presentQueue as part of device * creation using the platform-specific canPresent() function. * * This will set fOwnsInstanceAndDevice to 'true'. If it is subsequently set to 'false' then * the client owns the lifetime of the created VkDevice and VkInstance. */ static const GrVkBackendContext* Create(uint32_t* presentQueueIndex = nullptr, CanPresentFn = CanPresentFn(), GrVkInterface::GetProc getProc = nullptr); static const GrVkBackendContext* Create(const GrVkInterface::GetInstanceProc& getInstanceProc, const GrVkInterface::GetDeviceProc& getDeviceProc, uint32_t* presentQueueIndex = nullptr, CanPresentFn canPresent = CanPresentFn()) { if (!getInstanceProc || !getDeviceProc) { return nullptr; } auto getProc = [&getInstanceProc, &getDeviceProc](const char* proc_name, VkInstance instance, VkDevice device) { if (device != VK_NULL_HANDLE) { return getDeviceProc(device, proc_name); } return getInstanceProc(instance, proc_name); }; return Create(presentQueueIndex, canPresent, getProc); } ~GrVkBackendContext() override; }; #endif