/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrVkBackendContext_DEFINED #define GrVkBackendContext_DEFINED #include "SkRefCnt.h" #include "vk/GrVkDefines.h" #include "vk/GrVkInterface.h" #include "vk/GrVkMemoryAllocator.h" enum GrVkExtensionFlags { kEXT_debug_report_GrVkExtensionFlag = 0x0001, kNV_glsl_shader_GrVkExtensionFlag = 0x0002, kKHR_surface_GrVkExtensionFlag = 0x0004, kKHR_swapchain_GrVkExtensionFlag = 0x0008, kKHR_win32_surface_GrVkExtensionFlag = 0x0010, kKHR_android_surface_GrVkExtensionFlag = 0x0020, kKHR_xcb_surface_GrVkExtensionFlag = 0x0040, }; enum GrVkFeatureFlags { kGeometryShader_GrVkFeatureFlag = 0x0001, kDualSrcBlend_GrVkFeatureFlag = 0x0002, kSampleRateShading_GrVkFeatureFlag = 0x0004, }; using GrVkGetProc = std::function; // The BackendContext contains all of the base Vulkan objects needed by the GrVkGpu. The assumption // is that the client will set these up and pass them to the GrVkGpu constructor. The VkDevice // created must support at least one graphics queue, which is passed in as well. // The QueueFamilyIndex must match the family of the given queue. It is needed for CommandPool // creation, and any GrBackendObjects handed to us (e.g., for wrapped textures) needs to be created // in or transitioned to that family. The refs held by members of this struct must be released // (either by deleting the struct or manually releasing the refs) before the underlying vulkan // device and instance are destroyed. struct SK_API GrVkBackendContext { VkInstance fInstance; VkPhysicalDevice fPhysicalDevice; VkDevice fDevice; VkQueue fQueue; uint32_t fGraphicsQueueIndex; uint32_t fMinAPIVersion; uint32_t fExtensions; uint32_t fFeatures; sk_sp fInterface; sk_sp fMemoryAllocator; GrVkGetProc fGetProc = nullptr; // This is deprecated and should be set to false. The client is responsible for managing the // lifetime of the VkInstance and VkDevice objects. bool fOwnsInstanceAndDevice = false; }; #endif