/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkMesaGLContext_DEFINED #define SkMesaGLContext_DEFINED #include "SkGLContext.h" #if SK_MESA class SkMesaGLContext : public SkGLContext { private: typedef intptr_t Context; public: SkMesaGLContext(); virtual ~SkMesaGLContext(); virtual void makeCurrent() const SK_OVERRIDE; virtual void swapBuffers() const SK_OVERRIDE; protected: virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE; virtual void destroyGLContext() SK_OVERRIDE; private: Context fContext; GrGLubyte *fImage; }; #endif #endif