/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkGLContext_DEFINED #define SkGLContext_DEFINED #include "GrGLInterface.h" #include "SkString.h" /** * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO. * Provides a GrGLInterface struct of function pointers for the context. */ class SkGLContext : public SkRefCnt { public: SK_DECLARE_INST_COUNT(SkGLContext) SkGLContext(); virtual ~SkGLContext(); /** * Initializes the context and makes it current. */ bool init(const int width, const int height); int getFBOID() const { return fFBO; } const GrGLInterface* gl() const { return fGL; } virtual void makeCurrent() const = 0; bool hasExtension(const char* extensionName) const; protected: /** * Subclass implements this to make a GL context. The returned GrGLInterface * should be populated with functions compatible with the context. The * format and size of backbuffers does not matter since an FBO will be * created. */ virtual const GrGLInterface* createGLContext() = 0; /** * Subclass should destroy the underlying GL context. */ virtual void destroyGLContext() = 0; private: SkString fExtensionString; GrGLuint fFBO; GrGLuint fColorBufferID; GrGLuint fDepthStencilBufferID; const GrGLInterface* fGL; typedef SkRefCnt INHERITED; }; /** * Helper macro for using the GL context through the GrGLInterface. Example: * SK_GL(glCtx, GenTextures(1, &texID)); */ #define SK_GL(ctx, X) (ctx).gl()->f ## X #endif