/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkDebugGLContext_DEFINED #define SkDebugGLContext_DEFINED #include "SkGLContext.h" class SkDebugGLContext : public SkGLContext { public: SkDebugGLContext() {} virtual void makeCurrent() const SK_OVERRIDE {} virtual void swapBuffers() const SK_OVERRIDE {} protected: virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE; virtual void destroyGLContext() SK_OVERRIDE {}; }; #endif