/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLConfig_DEFINED #define GrGLConfig_DEFINED #include "GrTypes.h" /** * Optional GL config file. */ #ifdef GR_GL_CUSTOM_SETUP_HEADER #include GR_GL_CUSTOM_SETUP_HEADER #endif #if !defined(GR_GL_FUNCTION_TYPE) #if defined(SK_BUILD_FOR_WIN) #define GR_GL_FUNCTION_TYPE __stdcall #else #define GR_GL_FUNCTION_TYPE #endif #endif /** * The following are optional defines that can be enabled at the compiler * command line, in a IDE project, in a GrUserConfig.h file, or in a GL custom * file (if one is in use). If a GR_GL_CUSTOM_SETUP_HEADER is used they can * also be placed there. * * GR_GL_LOG_CALLS: if 1 Gr can print every GL call using SkDebugf. Defaults to * 0. Logging can be enabled and disabled at runtime using a debugger via to * global gLogCallsGL. The initial value of gLogCallsGL is controlled by * GR_GL_LOG_CALLS_START. * * GR_GL_LOG_CALLS_START: controls the initial value of gLogCallsGL when * GR_GL_LOG_CALLS is 1. Defaults to 0. * * GR_GL_CHECK_ERROR: if enabled Gr can do a glGetError() after every GL call. * Defaults to 1 if SK_DEBUG is set, otherwise 0. When GR_GL_CHECK_ERROR is 1 * this can be toggled in a debugger using the gCheckErrorGL global. The initial * value of gCheckErrorGL is controlled by by GR_GL_CHECK_ERROR_START. * * GR_GL_CHECK_ERROR_START: controls the initial value of gCheckErrorGL * when GR_GL_CHECK_ERROR is 1. Defaults to 1. * * GR_GL_USE_BUFFER_DATA_NULL_HINT: When specifing new data for a vertex/index * buffer that replaces old data Ganesh can give a hint to the driver that the * previous data will not be used in future draws like this: * glBufferData(GL_..._BUFFER, size, NULL, usage); //<--hint, NULL means * glBufferSubData(GL_..._BUFFER, 0, lessThanSize, data) // old data can't be * // used again. * However, this can be an unoptimization on some platforms, esp. Chrome. * Chrome's cmd buffer will create a new allocation and memset the whole thing * to zero (for security reasons). Defaults to 1 (enabled). * * GR_GL_CHECK_ALLOC_WITH_GET_ERROR: If set to 1 this will then glTexImage, * glBufferData, glRenderbufferStorage, etc will be checked for errors. This * amounts to ensuring the error is GL_NO_ERROR, calling the allocating * function, and then checking that the error is still GL_NO_ERROR. When the * value is 0 we will assume no error was generated without checking. * * GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT: We will normally check the FBO status * every time we bind a texture or renderbuffer to an FBO. However, in some * environments CheckFrameBufferStatus is very expensive. If this is set we will * check the first time we use a color format or a combination of color / * stencil formats as attachments. If the FBO is complete we will assume * subsequent attachments with the same formats are complete as well. * * GR_GL_MUST_USE_VBO: Indicates that all vertices and indices must be rendered * from VBOs. Chromium's command buffer doesn't allow glVertexAttribArray with * ARARY_BUFFER 0 bound or glDrawElements with ELEMENT_ARRAY_BUFFER 0 bound. * * GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE is for compatibility with the new version * of the OpenGLES2.0 headers from Khronos. glShaderSource now takes a const char * const *, * instead of a const char */ #if !defined(GR_GL_LOG_CALLS) #ifdef SK_DEBUG #define GR_GL_LOG_CALLS 1 #else #define GR_GL_LOG_CALLS 0 #endif #endif #if !defined(GR_GL_LOG_CALLS_START) #define GR_GL_LOG_CALLS_START 0 #endif #if !defined(GR_GL_CHECK_ERROR) #ifdef SK_DEBUG #define GR_GL_CHECK_ERROR 1 #else #define GR_GL_CHECK_ERROR 0 #endif #endif #if !defined(GR_GL_CHECK_ERROR_START) #define GR_GL_CHECK_ERROR_START 1 #endif #if !defined(GR_GL_USE_BUFFER_DATA_NULL_HINT) #define GR_GL_USE_BUFFER_DATA_NULL_HINT 1 #endif #if !defined(GR_GL_CHECK_ALLOC_WITH_GET_ERROR) #define GR_GL_CHECK_ALLOC_WITH_GET_ERROR 1 #endif #if !defined(GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT) #define GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT 0 #endif #if !defined(GR_GL_MUST_USE_VBO) #define GR_GL_MUST_USE_VBO 0 #endif #if !defined(GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE) #define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 0 #endif #endif