/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkGr_DEFINED #define SkGr_DEFINED #include // Gr headers #include "GrTypes.h" #include "GrContext.h" // skia headers #include "SkBitmap.h" #include "SkPath.h" #include "SkPoint.h" #include "SkRegion.h" #include "SkClipStack.h" //////////////////////////////////////////////////////////////////////////////// // Sk to Gr Type conversions GR_STATIC_ASSERT((int)kZero_GrBlendCoeff == (int)SkXfermode::kZero_Coeff); GR_STATIC_ASSERT((int)kOne_GrBlendCoeff == (int)SkXfermode::kOne_Coeff); GR_STATIC_ASSERT((int)kSC_GrBlendCoeff == (int)SkXfermode::kSC_Coeff); GR_STATIC_ASSERT((int)kISC_GrBlendCoeff == (int)SkXfermode::kISC_Coeff); GR_STATIC_ASSERT((int)kDC_GrBlendCoeff == (int)SkXfermode::kDC_Coeff); GR_STATIC_ASSERT((int)kIDC_GrBlendCoeff == (int)SkXfermode::kIDC_Coeff); GR_STATIC_ASSERT((int)kSA_GrBlendCoeff == (int)SkXfermode::kSA_Coeff); GR_STATIC_ASSERT((int)kISA_GrBlendCoeff == (int)SkXfermode::kISA_Coeff); GR_STATIC_ASSERT((int)kDA_GrBlendCoeff == (int)SkXfermode::kDA_Coeff); GR_STATIC_ASSERT((int)kIDA_GrBlendCoeff == (int)SkXfermode::kIDA_Coeff); #define sk_blend_to_grblend(X) ((GrBlendCoeff)(X)) /////////////////////////////////////////////////////////////////////////////// #include "SkColorPriv.h" GrPixelConfig SkImageInfo2GrPixelConfig(SkColorType, SkAlphaType, SkColorProfileType); static inline GrPixelConfig SkImageInfo2GrPixelConfig(const SkImageInfo& info) { return SkImageInfo2GrPixelConfig(info.colorType(), info.alphaType(), info.profileType()); } bool GrPixelConfig2ColorAndProfileType(GrPixelConfig, SkColorType*, SkColorProfileType*); static inline GrColor SkColor2GrColor(SkColor c) { SkPMColor pm = SkPreMultiplyColor(c); unsigned r = SkGetPackedR32(pm); unsigned g = SkGetPackedG32(pm); unsigned b = SkGetPackedB32(pm); unsigned a = SkGetPackedA32(pm); return GrColorPackRGBA(r, g, b, a); } static inline GrColor SkColor2GrColorJustAlpha(SkColor c) { U8CPU a = SkColorGetA(c); return GrColorPackRGBA(a, a, a, a); } //////////////////////////////////////////////////////////////////////////////// bool GrIsBitmapInCache(const GrContext*, const SkBitmap&, const GrTextureParams*); GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTextureParams*); //////////////////////////////////////////////////////////////////////////////// // Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader. // Sets the color of GrPaint to the value of the parameter paintColor // Callers may subsequently modify the GrPaint. Setting constantColor indicates // that the final paint will draw the same color at every pixel. This allows // an optimization where the color filter can be applied to the SkPaint's // color once while converting to GrPaint and then ignored. TODO: Remove this // bool and use the invariant info to automatically apply the color filter. bool SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint, GrColor paintColor, bool constantColor, GrPaint* grPaint); // This function is similar to skPaint2GrPaintNoShader but also converts // skPaint's shader to a GrFragmentProcessor if possible. // constantColor has the same meaning as in skPaint2GrPaintNoShader. bool SkPaint2GrPaint(GrContext* context, GrRenderTarget*, const SkPaint& skPaint, const SkMatrix& viewM, bool constantColor, GrPaint* grPaint); SkImageInfo GrMakeInfoFromTexture(GrTexture* tex, int w, int h, bool isOpaque); // Using the dreaded SkGrPixelRef ... void GrWrapTextureInBitmap(GrTexture* src, int w, int h, bool isOpaque, SkBitmap* dst); //////////////////////////////////////////////////////////////////////////////// // Classes class SkGlyphCache; //////////////////////////////////////////////////////////////////////////////// #endif