/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkGr_DEFINED #define SkGr_DEFINED #include "GrColor.h" #include "GrSamplerParams.h" #include "SkColor.h" #include "SkColorPriv.h" #include "SkFilterQuality.h" #include "SkImageInfo.h" class GrCaps; class GrColorSpaceXform; class GrContext; class GrTexture; class SkBitmap; //////////////////////////////////////////////////////////////////////////////// // Sk to Gr Type conversions static inline GrColor SkColorToPremulGrColor(SkColor c) { SkPMColor pm = SkPreMultiplyColor(c); unsigned r = SkGetPackedR32(pm); unsigned g = SkGetPackedG32(pm); unsigned b = SkGetPackedB32(pm); unsigned a = SkGetPackedA32(pm); return GrColorPackRGBA(r, g, b, a); } static inline GrColor SkColorToUnpremulGrColor(SkColor c) { unsigned r = SkColorGetR(c); unsigned g = SkColorGetG(c); unsigned b = SkColorGetB(c); unsigned a = SkColorGetA(c); return GrColorPackRGBA(r, g, b, a); } /** Transform an SkColor (sRGB bytes) to GrColor4f for the specified color space. */ GrColor4f SkColorToPremulGrColor4f(SkColor c, SkColorSpace* dstColorSpace); GrColor4f SkColorToUnpremulGrColor4f(SkColor c, SkColorSpace* dstColorSpace); /** * As above, but with explicit control over the linearization and gamut xform steps. * Typically used when you have easy access to a pre-computed xform. */ GrColor4f SkColorToPremulGrColor4f(SkColor c, bool gammaCorrect, GrColorSpaceXform* gamutXform); GrColor4f SkColorToUnpremulGrColor4f(SkColor c, bool gammaCorrect, GrColorSpaceXform* gamutXform); static inline GrColor SkColorToOpaqueGrColor(SkColor c) { unsigned r = SkColorGetR(c); unsigned g = SkColorGetG(c); unsigned b = SkColorGetB(c); return GrColorPackRGBA(r, g, b, 0xFF); } /** Replicates the SkColor's alpha to all four channels of the GrColor. */ static inline GrColor SkColorAlphaToGrColor(SkColor c) { U8CPU a = SkColorGetA(c); return GrColorPackRGBA(a, a, a, a); } static inline SkPMColor GrColorToSkPMColor(GrColor c) { GrColorIsPMAssert(c); return SkPackARGB32(GrColorUnpackA(c), GrColorUnpackR(c), GrColorUnpackG(c), GrColorUnpackB(c)); } static inline GrColor SkPMColorToGrColor(SkPMColor c) { return GrColorPackRGBA(SkGetPackedR32(c), SkGetPackedG32(c), SkGetPackedB32(c), SkGetPackedA32(c)); } //////////////////////////////////////////////////////////////////////////////// /** Returns a texture representing the bitmap that is compatible with the GrSamplerParams. The * texture is inserted into the cache (unless the bitmap is marked volatile) and can be * retrieved again via this function. * The 'scaleAdjust' in/out parameter will be updated to hold any rescaling that needs to be * performed on the absolute texture coordinates (e.g., if the texture is resized out to * the next power of two). It can be null if the caller is sure the bitmap won't be resized. */ GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrSamplerParams&, SkScalar scaleAdjust[2]); sk_sp GrMakeCachedBitmapTexture(GrContext*, const SkBitmap&, const GrSamplerParams&, SkScalar scaleAdjust[2]); // TODO: Move SkImageInfo2GrPixelConfig to SkGrPriv.h (requires cleanup to SkWindow its subclasses). GrPixelConfig SkImageInfo2GrPixelConfig(const SkImageInfo& info, const GrCaps& caps); GrSamplerParams::FilterMode GrSkFilterQualityToGrFilterMode(SkFilterQuality paintFilterQuality, const SkMatrix& viewM, const SkMatrix& localM, bool* doBicubic); #endif