/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkGpuDevice_DEFINED #define SkGpuDevice_DEFINED #include "SkGr.h" #include "SkBitmap.h" #include "SkDevice.h" #include "SkRegion.h" #include "GrContext.h" struct SkDrawProcs; struct GrSkDrawProcs; class GrTextContext; /** * Subclass of SkDevice, which directs all drawing to the GrGpu owned by the * canvas. */ class SK_API SkGpuDevice : public SkDevice { public: /** * New device that will create an offscreen renderTarget based on the * config, width, height. The device's storage will not count against * the GrContext's texture cache budget. The device's pixels will be * uninitialized. */ SkGpuDevice(GrContext*, SkBitmap::Config, int width, int height); /** * New device that will render to the specified renderTarget. */ SkGpuDevice(GrContext*, GrRenderTarget*); /** * New device that will render to the texture (as a rendertarget). * The GrTexture's asRenderTarget() must be non-NULL or device will not * function. */ SkGpuDevice(GrContext*, GrTexture*); virtual ~SkGpuDevice(); GrContext* context() const { return fContext; } /** * Override from SkGpuDevice, so we can set our FBO to be the render target * The canvas parameter must be a SkGpuCanvas */ virtual void gainFocus(SkCanvas*, const SkMatrix&, const SkRegion&, const SkClipStack& clipStack) SK_OVERRIDE; virtual SkGpuRenderTarget* accessRenderTarget() SK_OVERRIDE; // overrides from SkDevice virtual void clear(SkColor color) SK_OVERRIDE; virtual void writePixels(const SkBitmap& bitmap, int x, int y, SkCanvas::Config8888 config8888) SK_OVERRIDE; virtual void setMatrixClip(const SkMatrix& matrix, const SkRegion& clip, const SkClipStack&) SK_OVERRIDE; virtual void drawPaint(const SkDraw&, const SkPaint& paint) SK_OVERRIDE; virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count, const SkPoint[], const SkPaint& paint) SK_OVERRIDE; virtual void drawRect(const SkDraw&, const SkRect& r, const SkPaint& paint) SK_OVERRIDE; virtual void drawPath(const SkDraw&, const SkPath& path, const SkPaint& paint, const SkMatrix* prePathMatrix, bool pathIsMutable) SK_OVERRIDE; virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap, const SkIRect* srcRectOrNull, const SkMatrix&, const SkPaint&) SK_OVERRIDE; virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap, int x, int y, const SkPaint& paint); virtual void drawText(const SkDraw&, const void* text, size_t len, SkScalar x, SkScalar y, const SkPaint&) SK_OVERRIDE; virtual void drawPosText(const SkDraw&, const void* text, size_t len, const SkScalar pos[], SkScalar constY, int scalarsPerPos, const SkPaint&) SK_OVERRIDE; virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len, const SkPath& path, const SkMatrix* matrix, const SkPaint&) SK_OVERRIDE; virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount, const SkPoint verts[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint&) SK_OVERRIDE; virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y, const SkPaint&) SK_OVERRIDE; virtual bool filterTextFlags(const SkPaint&, TextFlags*) SK_OVERRIDE; virtual void flush(); /** * Make's this device's rendertarget current in the underlying 3D API. * Also implicitly flushes. */ virtual void makeRenderTargetCurrent(); virtual bool canHandleImageFilter(SkImageFilter*) SK_OVERRIDE; virtual bool filterImage(SkImageFilter*, const SkBitmap&, const SkMatrix&, SkBitmap*, SkIPoint*) SK_OVERRIDE; class SkAutoCachedTexture; // used internally protected: typedef GrContext::TextureCacheEntry TexCache; TexCache lockCachedTexture(const SkBitmap& bitmap, const GrSamplerState* sampler); bool isBitmapInTextureCache(const SkBitmap& bitmap, const GrSamplerState& sampler) const; void unlockCachedTexture(TexCache); // overrides from SkDevice virtual bool onReadPixels(const SkBitmap& bitmap, int x, int y, SkCanvas::Config8888 config8888) SK_OVERRIDE; private: GrContext* fContext; GrSkDrawProcs* fDrawProcs; // state for our offscreen render-target TexCache fCache; GrTexture* fTexture; GrRenderTarget* fRenderTarget; bool fNeedClear; bool fNeedPrepareRenderTarget; // called from rt and tex cons void initFromRenderTarget(GrContext*, GrRenderTarget*); // used by createCompatibleDevice SkGpuDevice(GrContext*, GrTexture* texture, TexCache, bool needClear); // override from SkDevice virtual SkDevice* onCreateCompatibleDevice(SkBitmap::Config config, int width, int height, bool isOpaque, Usage usage) SK_OVERRIDE; SkDrawProcs* initDrawForText(GrTextContext*); bool bindDeviceAsTexture(GrPaint* paint); void prepareRenderTarget(const SkDraw&); bool shouldTileBitmap(const SkBitmap& bitmap, const GrSamplerState& sampler, const SkIRect* srcRectPtr, int* tileSize) const; void internalDrawBitmap(const SkDraw&, const SkBitmap&, const SkIRect&, const SkMatrix&, GrPaint* grPaint); /** * Returns non-initialized instance. */ GrTextContext* getTextContext(); typedef SkDevice INHERITED; }; #endif