/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrXferProcessor_DEFINED #define GrXferProcessor_DEFINED #include "GrColor.h" #include "GrProcessor.h" #include "GrTexture.h" #include "GrTypes.h" #include "SkXfermode.h" class GrShaderCaps; class GrGLSLCaps; class GrGLXferProcessor; class GrProcOptInfo; /** * Equations for alpha-blending. */ enum GrBlendEquation { kInvalid_GrBlendEquation = -1, // Basic blend equations. kAdd_GrBlendEquation, //= kFirstAdvancedGrBlendEquation; } /** * Coeffecients for alpha-blending. */ enum GrBlendCoeff { kInvalid_GrBlendCoeff = -1, kZero_GrBlendCoeff, //reset(); this->onGetBlendInfo(blendInfo); } bool willReadDstColor() const { return fWillReadDstColor; } /** * Returns the texture to be used as the destination when reading the dst in the fragment * shader. If the returned texture is NULL then the XP is either not reading the dst or we have * extentions that support framebuffer fetching and thus don't need a copy of the dst texture. */ const GrTexture* getDstCopyTexture() const { return fDstCopy.getTexture(); } /** * Returns the offset into the DstCopyTexture to use when reading it in the shader. This value * is only valid if getDstCopyTexture() != NULL. */ const SkIPoint& dstCopyTextureOffset() const { SkASSERT(this->getDstCopyTexture()); return fDstCopyTextureOffset; } /** * Returns whether or not the XP will look at coverage when doing its blending. */ bool readsCoverage() const { return fReadsCoverage; } /** * Returns whether or not this xferProcossor will set a secondary output to be used with dual * source blending. */ virtual bool hasSecondaryOutput() const { return false; } /** Returns true if this and other processor conservatively draw identically. It can only return true when the two processor are of the same subclass (i.e. they return the same object from from getFactory()). A return value of true from isEqual() should not be used to test whether the processor would generate the same shader code. To test for identical code generation use getGLProcessorKey*/ bool isEqual(const GrXferProcessor& that) const { if (this->classID() != that.classID()) { return false; } if (this->fWillReadDstColor != that.fWillReadDstColor) { return false; } if (this->fReadsCoverage != that.fReadsCoverage) { return false; } if (this->fDstCopy.getTexture() != that.fDstCopy.getTexture()) { return false; } if (this->fDstCopyTextureOffset != that.fDstCopyTextureOffset) { return false; } return this->onIsEqual(that); } protected: GrXferProcessor(); GrXferProcessor(const GrDeviceCoordTexture* dstCopy, bool willReadDstColor); private: virtual OptFlags onGetOptimizations(const GrProcOptInfo& colorPOI, const GrProcOptInfo& coveragePOI, bool doesStencilWrite, GrColor* overrideColor, const GrDrawTargetCaps& caps) = 0; /** * Sets a unique key on the GrProcessorKeyBuilder that is directly associated with this xfer * processor's GL backend implementation. */ virtual void onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const = 0; /** * If not using a texture barrier, retrieves whether the subclass will require a different type * of barrier. */ virtual bool onWillNeedXferBarrier(const GrRenderTarget*, const GrDrawTargetCaps&, GrXferBarrierType* outBarrierType SK_UNUSED) const { return false; } /** * Retrieves the hardware blend state required by this Xfer processor. The BlendInfo struct * comes initialized to default values, so the Xfer processor only needs to set the state it * needs. It may not even need to override this method at all. */ virtual void onGetBlendInfo(BlendInfo*) const {} virtual bool onIsEqual(const GrXferProcessor&) const = 0; bool fWillReadDstColor; bool fReadsCoverage; SkIPoint fDstCopyTextureOffset; GrTextureAccess fDstCopy; typedef GrFragmentProcessor INHERITED; }; GR_MAKE_BITFIELD_OPS(GrXferProcessor::OptFlags); /////////////////////////////////////////////////////////////////////////////// /** * We install a GrXPFactory (XPF) early on in the pipeline before all the final draw information is * known (e.g. whether there is fractional pixel coverage, will coverage be 1 or 4 channel, is the * draw opaque, etc.). Once the state of the draw is finalized, we use the XPF along with all the * draw information to create a GrXferProcessor (XP) which can implement the desired blending for * the draw. * * Before the XP is created, the XPF is able to answer queries about what functionality the XPs it * creates will have. For example, can it create an XP that supports RGB coverage or will the XP * blend with the destination color. */ class GrXPFactory : public SkRefCnt { public: GrXferProcessor* createXferProcessor(const GrProcOptInfo& colorPOI, const GrProcOptInfo& coveragePOI, const GrDeviceCoordTexture* dstCopy, const GrDrawTargetCaps& caps) const; /** * This function returns true if the GrXferProcessor generated from this factory will be able to * correctly blend when using RGB coverage. The knownColor and knownColorFlags represent the * final computed color from the color stages. */ virtual bool supportsRGBCoverage(GrColor knownColor, uint32_t knownColorFlags) const = 0; struct InvariantOutput { bool fWillBlendWithDst; GrColor fBlendedColor; uint32_t fBlendedColorFlags; }; /** * This function returns known information about the output of the xfer processor produced by * this xp factory. The invariant color information returned by this function refers to the * final color produced after all blending. */ virtual void getInvariantOutput(const GrProcOptInfo& colorPOI, const GrProcOptInfo& coveragePOI, InvariantOutput*) const = 0; bool willNeedDstCopy(const GrDrawTargetCaps& caps, const GrProcOptInfo& colorPOI, const GrProcOptInfo& coveragePOI) const; bool isEqual(const GrXPFactory& that) const { if (this->classID() != that.classID()) { return false; } return this->onIsEqual(that); } /** * Helper for down-casting to a GrXPFactory subclass */ template const T& cast() const { return *static_cast(this); } uint32_t classID() const { SkASSERT(kIllegalXPFClassID != fClassID); return fClassID; } protected: GrXPFactory() : fClassID(kIllegalXPFClassID) {} template void initClassID() { static uint32_t kClassID = GenClassID(); fClassID = kClassID; } uint32_t fClassID; private: virtual GrXferProcessor* onCreateXferProcessor(const GrDrawTargetCaps& caps, const GrProcOptInfo& colorPOI, const GrProcOptInfo& coveragePOI, const GrDeviceCoordTexture* dstCopy) const = 0; /** * Returns true if the XP generated by this factory will explicitly read dst in the fragment * shader. */ virtual bool willReadDstColor(const GrDrawTargetCaps& caps, const GrProcOptInfo& colorPOI, const GrProcOptInfo& coveragePOI) const = 0; virtual bool onIsEqual(const GrXPFactory&) const = 0; static uint32_t GenClassID() { // fCurrXPFactoryID has been initialized to kIllegalXPFactoryID. The // atomic inc returns the old value not the incremented value. So we add // 1 to the returned value. uint32_t id = static_cast(sk_atomic_inc(&gCurrXPFClassID)) + 1; if (!id) { SkFAIL("This should never wrap as it should only be called once for each GrXPFactory " "subclass."); } return id; } enum { kIllegalXPFClassID = 0, }; static int32_t gCurrXPFClassID; typedef GrProgramElement INHERITED; }; #endif