/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrUserConfig_DEFINED #define GrUserConfig_DEFINED #if defined(GR_USER_CONFIG_FILE) #error "default user config pulled in but GR_USER_CONFIG_FILE is defined." #endif #if 0 #undef GR_RELEASE #undef GR_DEBUG #define GR_RELEASE 0 #define GR_DEBUG 1 #endif /* * To diagnose texture cache performance, define this to 1 if you want to see * a log statement everytime we upload an image to create a texture. */ //#define GR_DUMP_TEXTURE_UPLOAD 1 /* * When drawing rects this causes Ganesh to use a vertex buffer containing * a unit square that is positioned by a matrix. Enable on systems where * emitting per-rect-draw verts is more expensive than constant/matrix * updates. Defaults to 0. */ //#define GR_STATIC_RECT_VB 1 /* * This causes the GrContext to execute all draws immediately in the 3D API * rather than internally queuing draws. */ //#define GR_DISABLE_DRAW_BUFFERING 1 /* * This causes more aggressive shader optimization. May hurt performance if * switching shaders is expensive. */ //#define GR_AGGRESSIVE_SHADER_OPTS 1 /* * This gives a threshold in bytes of when to lock a GrGeometryBuffer vs using * updateData. (Note the depending on the underlying 3D API the update functions * may always be implemented using a lock) */ //#define GR_GEOM_BUFFER_LOCK_THRESHOLD (1<<15) /////////////////////////////////////////////////////////////////////////////// // Decide Ganesh types #define GR_SCALAR_IS_FIXED 0 #define GR_SCALAR_IS_FLOAT 1 #define GR_TEXT_SCALAR_IS_USHORT 0 #define GR_TEXT_SCALAR_IS_FIXED 0 #define GR_TEXT_SCALAR_IS_FLOAT 1 #endif