/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrTypesPriv_DEFINED #define GrTypesPriv_DEFINED #include "GrTypes.h" #include "SkTArray.h" #include "SkRect.h" /** * Types of shader-language-specific boxed variables we can create. (Currently only GrGLShaderVars, * but should be applicable to other shader languages.) */ enum GrSLType { kVoid_GrSLType, kFloat_GrSLType, kVec2f_GrSLType, kVec3f_GrSLType, kVec4f_GrSLType, kMat33f_GrSLType, kMat44f_GrSLType, kSampler2D_GrSLType, kLast_GrSLType = kSampler2D_GrSLType }; static const int kGrSLTypeCount = kLast_GrSLType + 1; enum GrShaderType { kVertex_GrShaderType, kGeometry_GrShaderType, kFragment_GrShaderType, kLastkFragment_GrShaderType = kFragment_GrShaderType }; static const int kGrShaderTypeCount = kLastkFragment_GrShaderType + 1; /** * Precisions of shader language variables. Not all shading languages support precisions or actually * vary the internal precision based on the qualifiers. These currently only apply to float types ( * including float vectors and matrices). */ enum GrSLPrecision { kLow_GrSLPrecision, kMedium_GrSLPrecision, kHigh_GrSLPrecision, // Default precision is medium. This is because on OpenGL ES 2 highp support is not // guaranteed. On (non-ES) OpenGL the specifiers have no effect on precision. kDefault_GrSLPrecision = kMedium_GrSLPrecision, kLast_GrSLPrecision = kHigh_GrSLPrecision }; static const int kGrSLPrecisionCount = kLast_GrSLPrecision + 1; /** * Gets the vector size of the SLType. Returns -1 for void, matrices, and samplers. */ static inline int GrSLTypeVectorCount(GrSLType type) { SkASSERT(type >= 0 && type < static_cast(kGrSLTypeCount)); static const int kCounts[] = { -1, 1, 2, 3, 4, -1, -1, -1 }; return kCounts[type]; GR_STATIC_ASSERT(0 == kVoid_GrSLType); GR_STATIC_ASSERT(1 == kFloat_GrSLType); GR_STATIC_ASSERT(2 == kVec2f_GrSLType); GR_STATIC_ASSERT(3 == kVec3f_GrSLType); GR_STATIC_ASSERT(4 == kVec4f_GrSLType); GR_STATIC_ASSERT(5 == kMat33f_GrSLType); GR_STATIC_ASSERT(6 == kMat44f_GrSLType); GR_STATIC_ASSERT(7 == kSampler2D_GrSLType); GR_STATIC_ASSERT(SK_ARRAY_COUNT(kCounts) == kGrSLTypeCount); } /** Return the type enum for a vector of floats of length n (1..4), e.g. 1 -> kFloat_GrSLType, 2 -> kVec2_GrSLType, ... */ static inline GrSLType GrSLFloatVectorType(int count) { SkASSERT(count > 0 && count <= 4); return (GrSLType)(count); GR_STATIC_ASSERT(kFloat_GrSLType == 1); GR_STATIC_ASSERT(kVec2f_GrSLType == 2); GR_STATIC_ASSERT(kVec3f_GrSLType == 3); GR_STATIC_ASSERT(kVec4f_GrSLType == 4); } /** Is the shading language type floating point (or vector/matrix of fp)? */ static inline bool GrSLTypeIsFloatType(GrSLType type) { SkASSERT(type >= 0 && type < static_cast(kGrSLTypeCount)); return type >= 1 && type <= 6; GR_STATIC_ASSERT(0 == kVoid_GrSLType); GR_STATIC_ASSERT(1 == kFloat_GrSLType); GR_STATIC_ASSERT(2 == kVec2f_GrSLType); GR_STATIC_ASSERT(3 == kVec3f_GrSLType); GR_STATIC_ASSERT(4 == kVec4f_GrSLType); GR_STATIC_ASSERT(5 == kMat33f_GrSLType); GR_STATIC_ASSERT(6 == kMat44f_GrSLType); GR_STATIC_ASSERT(7 == kSampler2D_GrSLType); GR_STATIC_ASSERT(8 == kGrSLTypeCount); } ////////////////////////////////////////////////////////////////////////////// /** * Types used to describe format of vertices in arrays. */ enum GrVertexAttribType { kFloat_GrVertexAttribType = 0, kVec2f_GrVertexAttribType, kVec3f_GrVertexAttribType, kVec4f_GrVertexAttribType, kUByte_GrVertexAttribType, // unsigned byte, e.g. coverage kVec4ub_GrVertexAttribType, // vector of 4 unsigned bytes, e.g. colors kVec2s_GrVertexAttribType, // vector of 2 shorts, e.g. texture coordinates kLast_GrVertexAttribType = kVec2s_GrVertexAttribType }; static const int kGrVertexAttribTypeCount = kLast_GrVertexAttribType + 1; /** * Returns the vector size of the type. */ static inline int GrVertexAttribTypeVectorCount(GrVertexAttribType type) { SkASSERT(type >= 0 && type < kGrVertexAttribTypeCount); static const int kCounts[] = { 1, 2, 3, 4, 1, 4, 2 }; return kCounts[type]; GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType); GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType); GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType); GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType); GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType); GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType); GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType); GR_STATIC_ASSERT(SK_ARRAY_COUNT(kCounts) == kGrVertexAttribTypeCount); } /** * Returns the size of the attrib type in bytes. */ static inline size_t GrVertexAttribTypeSize(GrVertexAttribType type) { SkASSERT(type >= 0 && type < kGrVertexAttribTypeCount); static const size_t kSizes[] = { sizeof(float), // kFloat_GrVertexAttribType 2*sizeof(float), // kVec2f_GrVertexAttribType 3*sizeof(float), // kVec3f_GrVertexAttribType 4*sizeof(float), // kVec4f_GrVertexAttribType 1*sizeof(char), // kUByte_GrVertexAttribType 4*sizeof(char), // kVec4ub_GrVertexAttribType 2*sizeof(int16_t) // kVec2s_GrVertexAttribType }; return kSizes[type]; GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType); GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType); GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType); GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType); GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType); GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType); GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType); GR_STATIC_ASSERT(SK_ARRAY_COUNT(kSizes) == kGrVertexAttribTypeCount); } /** * converts a GrVertexAttribType to a GrSLType */ static inline GrSLType GrVertexAttribTypeToSLType(GrVertexAttribType type) { switch (type) { default: SkFAIL("Unsupported type conversion"); case kUByte_GrVertexAttribType: case kFloat_GrVertexAttribType: return kFloat_GrSLType; case kVec2s_GrVertexAttribType: case kVec2f_GrVertexAttribType: return kVec2f_GrSLType; case kVec3f_GrVertexAttribType: return kVec3f_GrSLType; case kVec4ub_GrVertexAttribType: case kVec4f_GrVertexAttribType: return kVec4f_GrSLType; } } ////////////////////////////////////////////////////////////////////////////// /** * We have coverage effects that clip rendering to the edge of some geometric primitive. * This enum specifies how that clipping is performed. Not all factories that take a * GrProcessorEdgeType will succeed with all values and it is up to the caller to check for * a NULL return. */ enum GrPrimitiveEdgeType { kFillBW_GrProcessorEdgeType, kFillAA_GrProcessorEdgeType, kInverseFillBW_GrProcessorEdgeType, kInverseFillAA_GrProcessorEdgeType, kHairlineAA_GrProcessorEdgeType, kLast_GrProcessorEdgeType = kHairlineAA_GrProcessorEdgeType }; static const int kGrProcessorEdgeTypeCnt = kLast_GrProcessorEdgeType + 1; static inline bool GrProcessorEdgeTypeIsFill(const GrPrimitiveEdgeType edgeType) { return (kFillAA_GrProcessorEdgeType == edgeType || kFillBW_GrProcessorEdgeType == edgeType); } static inline bool GrProcessorEdgeTypeIsInverseFill(const GrPrimitiveEdgeType edgeType) { return (kInverseFillAA_GrProcessorEdgeType == edgeType || kInverseFillBW_GrProcessorEdgeType == edgeType); } static inline bool GrProcessorEdgeTypeIsAA(const GrPrimitiveEdgeType edgeType) { return (kFillBW_GrProcessorEdgeType != edgeType && kInverseFillBW_GrProcessorEdgeType != edgeType); } static inline GrPrimitiveEdgeType GrInvertProcessorEdgeType(const GrPrimitiveEdgeType edgeType) { switch (edgeType) { case kFillBW_GrProcessorEdgeType: return kInverseFillBW_GrProcessorEdgeType; case kFillAA_GrProcessorEdgeType: return kInverseFillAA_GrProcessorEdgeType; case kInverseFillBW_GrProcessorEdgeType: return kFillBW_GrProcessorEdgeType; case kInverseFillAA_GrProcessorEdgeType: return kFillAA_GrProcessorEdgeType; case kHairlineAA_GrProcessorEdgeType: SkFAIL("Hairline fill isn't invertible."); } return kFillAA_GrProcessorEdgeType; // suppress warning. } /** * Indicates the type of pending IO operations that can be recorded for gpu resources. */ enum GrIOType { kRead_GrIOType, kWrite_GrIOType, kRW_GrIOType }; struct GrScissorState { GrScissorState() : fEnabled(false) {} void set(const SkIRect& rect) { fRect = rect; fEnabled = true; } bool operator==(const GrScissorState& other) const { return fEnabled == other.fEnabled && (false == fEnabled || fRect == other.fRect); } bool operator!=(const GrScissorState& other) const { return !(*this == other); } bool enabled() const { return fEnabled; } const SkIRect& rect() const { return fRect; } private: bool fEnabled; SkIRect fRect; }; #ifdef SK_DEBUG // Takes a pointer to a GrCaps, and will suppress prints if required #define GrCapsDebugf(caps, ...) \ if (!caps->suppressPrints()) { \ SkDebugf(__VA_ARGS__); \ } #else #define GrCapsDebugf(caps, ...) #endif #endif