/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrTextureProvider_DEFINED #define GrTextureProvider_DEFINED #include "GrTexture.h" #include "GrTypes.h" #include "SkImageFilter.h" class GrSingleOwner; class SK_API GrTextureProvider { public: /////////////////////////////////////////////////////////////////////////// // Textures /** * Creates a new texture in the resource cache and returns it. The caller owns a * ref on the returned texture which must be balanced by a call to unref. * * @param desc Description of the texture properties. * @param budgeted Does the texture count against the resource cache budget? * @param texels A contiguous array of mipmap levels * @param mipLevelCount The amount of elements in the texels array */ GrTexture* createMipMappedTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const GrMipLevel* texels, int mipLevelCount); /** * This function is a shim which creates a SkTArray of size 1. * It then calls createTexture with that SkTArray. * * @param srcData Pointer to the pixel values (optional). * @param rowBytes The number of bytes between rows of the texture. Zero * implies tightly packed rows. For compressed pixel configs, this * field is ignored. */ GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const void* srcData, size_t rowBytes); /** Shortcut for creating a texture with no initial data to upload. */ GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted) { return this->createTexture(desc, budgeted, nullptr, 0); } /** Assigns a unique key to the texture. The texture will be findable via this key using findTextureByUniqueKey(). If an existing texture has this key, it's key will be removed. */ void assignUniqueKeyToTexture(const GrUniqueKey& key, GrTexture* texture) { this->assignUniqueKeyToResource(key, texture); } /** Finds a texture by unique key. If the texture is found it is ref'ed and returned. */ GrTexture* findAndRefTextureByUniqueKey(const GrUniqueKey& key); /** * Determines whether a texture is associated with the unique key. If the texture is found it * will not be locked or returned. This call does not affect the priority of the resource for * deletion. */ bool existsTextureWithUniqueKey(const GrUniqueKey& key) const { return this->existsResourceWithUniqueKey(key); } /** * Finds a texture that approximately matches the descriptor. Will be at least as large in width * and height as desc specifies. If desc specifies that the texture should be a render target * then result will be a render target. Format and sample count will always match the request. * The contents of the texture are undefined. The caller owns a ref on the returned texture and * must balance with a call to unref. */ GrTexture* createApproxTexture(const GrSurfaceDesc&); /** Legacy function that no longer should be used. */ enum ScratchTexMatch { kExact_ScratchTexMatch, kApprox_ScratchTexMatch }; GrTexture* refScratchTexture(const GrSurfaceDesc& desc, ScratchTexMatch match) { if (kApprox_ScratchTexMatch == match) { return this->createApproxTexture(desc); } else { return this->createTexture(desc, SkBudgeted::kYes); } } /////////////////////////////////////////////////////////////////////////// // Wrapped Backend Surfaces /** * Wraps an existing texture with a GrTexture object. * * OpenGL: if the object is a texture Gr may change its GL texture params * when it is drawn. * * @return GrTexture object or NULL on failure. */ GrTexture* wrapBackendTexture(const GrBackendTextureDesc& desc, GrWrapOwnership = kBorrow_GrWrapOwnership); /** * Wraps an existing render target with a GrRenderTarget object. It is * similar to wrapBackendTexture but can be used to draw into surfaces * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that * the client will resolve to a texture). Currently wrapped render targets * always use the kBorrow_GrWrapOwnership semantics. * * @return GrRenderTarget object or NULL on failure. */ GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc); protected: GrTextureProvider(GrGpu* gpu, GrResourceCache* cache, GrSingleOwner* singleOwner); /** * Assigns a unique key to a resource. If the key is associated with another resource that * association is removed and replaced by this resource. */ void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*); /** * Finds a resource in the cache, based on the specified key. This is intended for use in * conjunction with addResourceToCache(). The return value will be NULL if not found. The * caller must balance with a call to unref(). */ GrGpuResource* findAndRefResourceByUniqueKey(const GrUniqueKey&); /** * Determines whether a resource is in the cache. If the resource is found it * will not be locked or returned. This call does not affect the priority of * the resource for deletion. */ bool existsResourceWithUniqueKey(const GrUniqueKey& key) const; enum ScratchTextureFlags { kExact_ScratchTextureFlag = 0x1, kNoPendingIO_ScratchTextureFlag = 0x2, // (http://skbug.com/4156) kNoCreate_ScratchTextureFlag = 0x4, }; /** A common impl for GrTextureProvider and GrResourceProvider variants. */ GrTexture* internalCreateApproxTexture(const GrSurfaceDesc& desc, uint32_t scratchTextureFlags); GrTexture* refScratchTexture(const GrSurfaceDesc&, uint32_t scratchTextureFlags); void abandon() { fCache = NULL; fGpu = NULL; } GrResourceCache* cache() { return fCache; } const GrResourceCache* cache() const { return fCache; } GrGpu* gpu() { return fGpu; } const GrGpu* gpu() const { return fGpu; } bool isAbandoned() const { SkASSERT(SkToBool(fGpu) == SkToBool(fCache)); return !SkToBool(fCache); } private: GrResourceCache* fCache; GrGpu* fGpu; // In debug builds we guard against improper thread handling SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;) }; #endif