/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrTextureAccess_DEFINED #define GrTextureAccess_DEFINED #include "GrGpuResourceRef.h" #include "GrTexture.h" #include "GrTextureParams.h" #include "SkRefCnt.h" #include "SkShader.h" /** A class representing the swizzle access pattern for a texture. Note that if the texture is * an alpha-only texture then the alpha channel is substituted for other components. Any mangling * to handle the r,g,b->a conversions for alpha textures is automatically included in the stage * key. However, if a GrProcessor uses different swizzles based on its input then it must * consider that variation in its key-generation. */ class GrTextureAccess : public SkNoncopyable { public: /** * A default GrTextureAccess must have reset() called on it in a GrProcessor subclass's * constructor if it will be accessible via GrProcessor::textureAccess(). */ GrTextureAccess(); /** * Uses the default swizzle, "rgba". */ GrTextureAccess(GrTexture*, const GrTextureParams&); explicit GrTextureAccess(GrTexture*, GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); /** * swizzle must be a string between one and four (inclusive) characters containing only 'r', * 'g', 'b', and/or 'a'. */ GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&); GrTextureAccess(GrTexture*, const char* swizzle, GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); void reset(GrTexture*, const GrTextureParams&); void reset(GrTexture*, GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); void reset(GrTexture*, const char* swizzle, const GrTextureParams&); void reset(GrTexture*, const char* swizzle, GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); bool operator== (const GrTextureAccess& other) const { #ifdef SK_DEBUG // below assumes all chars in fSwizzle are initialized even if string is < 4 chars long. SkASSERT(memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1) == strcmp(fSwizzle, other.fSwizzle)); #endif return fParams == other.fParams && (this->getTexture() == other.getTexture()) && (0 == memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1)); } bool operator!= (const GrTextureAccess& other) const { return !(*this == other); } GrTexture* getTexture() const { return fTexture.get(); } /** * For internal use by GrProcessor. */ const GrGpuResourceRef* getProgramTexture() const { return &fTexture; } /** * Returns a string representing the swizzle. The string is is null-terminated. */ const char* getSwizzle() const { return fSwizzle; } /** Returns a mask indicating which components are referenced in the swizzle. The return is a bitfield of GrColorComponentFlags. */ uint32_t swizzleMask() const { return fSwizzleMask; } const GrTextureParams& getParams() const { return fParams; } private: void setSwizzle(const char*); typedef GrTGpuResourceRef ProgramTexture; ProgramTexture fTexture; GrTextureParams fParams; uint32_t fSwizzleMask; char fSwizzle[5]; typedef SkNoncopyable INHERITED; }; #endif