/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrTextureAccess_DEFINED #define GrTextureAccess_DEFINED #include "GrNoncopyable.h" #include "SkRefCnt.h" #include "SkShader.h" class GrTexture; /** * Represents the filtering and tile modes used to access a texture. It is mostly used with * GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about * filtering and tiling to perform a cache lookup. If it wasn't for this latter usage this would * be folded into GrTextureAccess. */ class GrTextureParams { public: GrTextureParams() { this->reset(); } GrTextureParams(SkShader::TileMode tileXAndY, bool bilerp) { this->reset(tileXAndY, bilerp); } GrTextureParams(SkShader::TileMode tileModes[2], bool bilerp) { this->reset(tileModes, bilerp); } GrTextureParams(const GrTextureParams& params) { *this = params; } GrTextureParams& operator= (const GrTextureParams& params) { fTileModes[0] = params.fTileModes[0]; fTileModes[1] = params.fTileModes[1]; fBilerp = params.fBilerp; return *this; } void reset() { this->reset(SkShader::kClamp_TileMode, false); } void reset(SkShader::TileMode tileXAndY, bool bilerp) { fTileModes[0] = fTileModes[1] = tileXAndY; fBilerp = bilerp; } void reset(SkShader::TileMode tileModes[2], bool bilerp) { fTileModes[0] = tileModes[0]; fTileModes[1] = tileModes[1]; fBilerp = bilerp; } void setClampNoFilter() { fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; fBilerp = false; } void setClamp() { fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; } void setBilerp(bool bilerp) { fBilerp = bilerp; } void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; } void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; } void setTileModeXAndY(const SkShader::TileMode tm) { fTileModes[0] = fTileModes[1] = tm; } SkShader::TileMode getTileModeX() const { return fTileModes[0]; } SkShader::TileMode getTileModeY() const { return fTileModes[1]; } bool isTiled() const { return SkShader::kClamp_TileMode != fTileModes[0] || SkShader::kClamp_TileMode != fTileModes[1]; } bool isBilerp() const { return fBilerp; } bool operator== (const GrTextureParams& other) const { return fTileModes[0] == other.fTileModes[0] && fTileModes[1] == other.fTileModes[1] && fBilerp == other.fBilerp; } bool operator!= (const GrTextureParams& other) const { return !(*this == other); } private: SkShader::TileMode fTileModes[2]; bool fBilerp; }; /** A class representing the swizzle access pattern for a texture. Note that if the texture is * an alpha-only texture then the alpha channel is substituted for other components. Any mangling * to handle the r,g,b->a conversions for alpha textures is automatically included in the stage * key. However, if a GrEffect uses different swizzles based on its input then it must * consider that variation in its key-generation. */ class GrTextureAccess : GrNoncopyable { public: /** * A default GrTextureAccess must have reset() called on it in a GrEffect subclass's * constructor if it will be accessible via GrEffect::textureAccess(). */ GrTextureAccess(); /** * Uses the default swizzle, "rgba". */ GrTextureAccess(GrTexture*, const GrTextureParams&); explicit GrTextureAccess(GrTexture*, bool bilerp = false, SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); /** * swizzle must be a string between one and four (inclusive) characters containing only 'r', * 'g', 'b', and/or 'a'. */ GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&); GrTextureAccess(GrTexture*, const char* swizzle, bool bilerp = false, SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); void reset(GrTexture*, const GrTextureParams&); void reset(GrTexture*, bool bilerp = false, SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); void reset(GrTexture*, const char* swizzle, const GrTextureParams&); void reset(GrTexture*, const char* swizzle, bool bilerp = false, SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); bool operator== (const GrTextureAccess& other) const { #if GR_DEBUG // below assumes all chars in fSwizzle are initialized even if string is < 4 chars long. GrAssert(memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1) == strcmp(fSwizzle, other.fSwizzle)); #endif return fParams == other.fParams && (fTexture.get() == other.fTexture.get()) && (0 == memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1)); } bool operator!= (const GrTextureAccess& other) const { return !(*this == other); } GrTexture* getTexture() const { return fTexture.get(); } /** * Returns a string representing the swizzle. The string is is null-terminated. */ const char* getSwizzle() const { return fSwizzle; } enum { kR_SwizzleFlag = 0x1, kG_SwizzleFlag = 0x2, kB_SwizzleFlag = 0x4, kA_SwizzleFlag = 0x8, kRGB_SwizzleMask = (kR_SwizzleFlag | kG_SwizzleFlag | kB_SwizzleFlag), }; /** Returns a mask indicating which components are referenced in the swizzle. */ uint32_t swizzleMask() const { return fSwizzleMask; } const GrTextureParams& getParams() const { return fParams; } private: void setSwizzle(const char*); GrTextureParams fParams; SkAutoTUnref fTexture; uint32_t fSwizzleMask; char fSwizzle[5]; typedef GrNoncopyable INHERITED; }; #endif