/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrSurface_DEFINED #define GrSurface_DEFINED #include "GrTypes.h" #include "GrGpuResource.h" #include "SkRect.h" class GrTexture; class GrRenderTarget; struct SkImageInfo; class GrSurface : public GrGpuResource { public: SK_DECLARE_INST_COUNT(GrSurface); /** * Retrieves the width of the surface. * * @return the width in texels */ int width() const { return fDesc.fWidth; } /** * Retrieves the height of the surface. * * @return the height in texels */ int height() const { return fDesc.fHeight; } /** * Helper that gets the width and height of the surface as a bounding rectangle. */ void getBoundsRect(SkRect* rect) const { rect->setWH(SkIntToScalar(this->width()), SkIntToScalar(this->height())); } GrSurfaceOrigin origin() const { SkASSERT(kTopLeft_GrSurfaceOrigin == fDesc.fOrigin || kBottomLeft_GrSurfaceOrigin == fDesc.fOrigin); return fDesc.fOrigin; } /** * Retrieves the pixel config specified when the surface was created. * For render targets this can be kUnknown_GrPixelConfig * if client asked us to render to a target that has a pixel * config that isn't equivalent with one of our configs. */ GrPixelConfig config() const { return fDesc.fConfig; } /** * Return the descriptor describing the surface */ const GrTextureDesc& desc() const { return fDesc; } SkImageInfo info() const; /** * @return the texture associated with the surface, may be NULL. */ virtual GrTexture* asTexture() = 0; virtual const GrTexture* asTexture() const = 0; /** * @return the render target underlying this surface, may be NULL. */ virtual GrRenderTarget* asRenderTarget() = 0; virtual const GrRenderTarget* asRenderTarget() const = 0; /** * Checks whether this GrSurface refers to the same GPU object as other. This * catches the case where a GrTexture and GrRenderTarget refer to the same * GPU memory. */ bool isSameAs(const GrSurface* other) const { const GrRenderTarget* thisRT = this->asRenderTarget(); if (NULL != thisRT) { return thisRT == other->asRenderTarget(); } else { const GrTexture* thisTex = this->asTexture(); SkASSERT(NULL != thisTex); // We must be one or the other return thisTex == other->asTexture(); } } /** * Reads a rectangle of pixels from the surface. * @param left left edge of the rectangle to read (inclusive) * @param top top edge of the rectangle to read (inclusive) * @param width width of rectangle to read in pixels. * @param height height of rectangle to read in pixels. * @param config the pixel config of the destination buffer * @param buffer memory to read the rectangle into. * @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly * packed. * @param pixelOpsFlags See the GrContext::PixelOpsFlags enum. * * @return true if the read succeeded, false if not. The read can fail because of an unsupported * pixel config. */ virtual bool readPixels(int left, int top, int width, int height, GrPixelConfig config, void* buffer, size_t rowBytes = 0, uint32_t pixelOpsFlags = 0) = 0; /** * Copy the src pixels [buffer, rowbytes, pixelconfig] into the surface at the specified * rectangle. * @param left left edge of the rectangle to write (inclusive) * @param top top edge of the rectangle to write (inclusive) * @param width width of rectangle to write in pixels. * @param height height of rectangle to write in pixels. * @param config the pixel config of the source buffer * @param buffer memory to read the rectangle from. * @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly * packed. * @param pixelOpsFlags See the GrContext::PixelOpsFlags enum. */ virtual void writePixels(int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes = 0, uint32_t pixelOpsFlags = 0) = 0; /** * Write the contents of the surface to a PNG. Returns true if successful. * @param filename Full path to desired file */ bool savePixels(const char* filename); protected: GrSurface(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc) : INHERITED(gpu, isWrapped) , fDesc(desc) { } GrTextureDesc fDesc; private: typedef GrGpuResource INHERITED; }; #endif // GrSurface_DEFINED