/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrSamplerState_DEFINED #define GrSamplerState_DEFINED #include "GrCustomStage.h" #include "GrMatrix.h" #include "GrTypes.h" class GrSamplerState { public: enum Filter { /** * Read the closest src texel to the sample position */ kNearest_Filter, /** * Blend between closest 4 src texels to sample position (tent filter) */ kBilinear_Filter, /** * Average of 4 bilinear filterings spaced +/- 1 texel from sample * position in x and y. Intended for averaging 16 texels in a downsample * pass. (rasterizing such that texture samples fall exactly halfway * between texels in x and y spaced 4 texels apart.) Only supported * on shader backends. */ k4x4Downsample_Filter, kDefault_Filter = kNearest_Filter }; /** * The intepretation of the texture matrix depends on the sample mode. The * texture matrix is applied both when the texture coordinates are explicit * and when vertex positions are used as texture coordinates. In the latter * case the texture matrix is applied to the pre-view-matrix position * values. * * kNormal_SampleMode * The post-matrix texture coordinates are in normalize space with (0,0) at * the top-left and (1,1) at the bottom right. * kRadial_SampleMode * The matrix specifies the radial gradient parameters. * (0,0) in the post-matrix space is center of the radial gradient. * kRadial2_SampleMode * Matrix transforms to space where first circle is centered at the * origin. The second circle will be centered (x, 0) where x may be * 0 and is provided by setRadial2Params. The post-matrix space is * normalized such that 1 is the second radius - first radius. * kSweepSampleMode * The angle from the origin of texture coordinates in post-matrix space * determines the gradient value. */ enum SampleMode { kNormal_SampleMode, //!< sample color directly kRadial_SampleMode, //!< treat as radial gradient kRadial2_SampleMode, //!< treat as 2-point radial gradient kSweep_SampleMode, //!< treat as sweep gradient kDefault_SampleMode = kNormal_SampleMode }; /** * Describes how a texture is sampled when coordinates are outside the * texture border */ enum WrapMode { kClamp_WrapMode, kRepeat_WrapMode, kMirror_WrapMode, kDefault_WrapMode = kClamp_WrapMode }; /** * Default sampler state is set to clamp, use normal sampling mode, be * unfiltered, and use identity matrix. */ GrSamplerState() : fRadial2CenterX1() , fRadial2Radius0() , fRadial2PosRoot() , fCustomStage (NULL) { memset(this, 0, sizeof(GrSamplerState)); this->reset(); } ~GrSamplerState() { GrSafeUnref(fCustomStage); } bool operator ==(const GrSamplerState& s) const { /* We must be bit-identical as far as the CustomStage; there may be multiple CustomStages that will produce the same shader code and so are equivalent. Can't take the address of fWrapX because it's :8 */ int bitwiseRegion = (intptr_t) &fCustomStage - (intptr_t) this; GrAssert(sizeof(GrSamplerState) == bitwiseRegion + sizeof(fCustomStage)); return !memcmp(this, &s, bitwiseRegion) && ((fCustomStage == s.fCustomStage) || (fCustomStage && s.fCustomStage && (fCustomStage->getFactory() == s.fCustomStage->getFactory()) && fCustomStage->isEqual(*s.fCustomStage))); } bool operator !=(const GrSamplerState& s) const { return !(*this == s); } GrSamplerState& operator =(const GrSamplerState s) { // memcpy() breaks refcounting fWrapX = s.fWrapX; fWrapY = s.fWrapY; fSampleMode = s.fSampleMode; fFilter = s.fFilter; fMatrix = s.fMatrix; fSwapRAndB = s.fSwapRAndB; fTextureDomain = s.fTextureDomain; fRadial2CenterX1 = s.fRadial2CenterX1; fRadial2Radius0 = s.fRadial2Radius0; fRadial2PosRoot = s.fRadial2PosRoot; fCustomStage = s.fCustomStage; SkSafeRef(fCustomStage); return *this; } WrapMode getWrapX() const { return fWrapX; } WrapMode getWrapY() const { return fWrapY; } SampleMode getSampleMode() const { return fSampleMode; } const GrMatrix& getMatrix() const { return fMatrix; } const GrRect& getTextureDomain() const { return fTextureDomain; } bool hasTextureDomain() const {return SkIntToScalar(0) != fTextureDomain.right();} Filter getFilter() const { return fFilter; } bool swapsRAndB() const { return fSwapRAndB; } bool isGradient() const { return kRadial_SampleMode == fSampleMode || kRadial2_SampleMode == fSampleMode || kSweep_SampleMode == fSampleMode; } void setWrapX(WrapMode mode) { fWrapX = mode; } void setWrapY(WrapMode mode) { fWrapY = mode; } void setSampleMode(SampleMode mode) { fSampleMode = mode; } /** * Access the sampler's matrix. See SampleMode for explanation of * relationship between the matrix and sample mode. */ GrMatrix* matrix() { return &fMatrix; } /** * Sets the sampler's texture coordinate domain to a * custom rectangle, rather than the default (0,1). * This option is currently only supported with kClamp_WrapMode */ void setTextureDomain(const GrRect& textureDomain) { fTextureDomain = textureDomain; } /** * Swaps the R and B components when reading from the texture. Has no effect * if the texture is alpha only. */ void setRAndBSwap(bool swap) { fSwapRAndB = swap; } /** * Multiplies the current sampler matrix a matrix * * After this call M' = M*m where M is the old matrix, m is the parameter * to this function, and M' is the new matrix. (We consider points to * be column vectors so tex cood vector t is transformed by matrix X as * t' = X*t.) * * @param matrix the matrix used to modify the matrix. */ void preConcatMatrix(const GrMatrix& matrix) { fMatrix.preConcat(matrix); } /** * Sets filtering type. * @param filter type of filtering to apply */ void setFilter(Filter filter) { fFilter = filter; } void reset(WrapMode wrapXAndY, Filter filter, const GrMatrix& matrix) { fWrapX = wrapXAndY; fWrapY = wrapXAndY; fSampleMode = kDefault_SampleMode; fFilter = filter; fMatrix = matrix; fTextureDomain.setEmpty(); fSwapRAndB = false; GrSafeSetNull(fCustomStage); } void reset(WrapMode wrapXAndY, Filter filter) { this->reset(wrapXAndY, filter, GrMatrix::I()); } void reset(const GrMatrix& matrix) { this->reset(kDefault_WrapMode, kDefault_Filter, matrix); } void reset() { this->reset(kDefault_WrapMode, kDefault_Filter, GrMatrix::I()); } GrScalar getRadial2CenterX1() const { return fRadial2CenterX1; } GrScalar getRadial2Radius0() const { return fRadial2Radius0; } bool isRadial2PosRoot() const { return SkToBool(fRadial2PosRoot); } // do the radial gradient params lead to a linear (rather than quadratic) // equation. bool radial2IsDegenerate() const { return GR_Scalar1 == fRadial2CenterX1; } /** * Sets the parameters for kRadial2_SampleMode. The texture * matrix must be set so that the first point is at (0,0) and the second * point lies on the x-axis. The second radius minus the first is 1 unit. * The additional parameters to define the gradient are specified by this * function. */ void setRadial2Params(GrScalar centerX1, GrScalar radius0, bool posRoot) { fRadial2CenterX1 = centerX1; fRadial2Radius0 = radius0; fRadial2PosRoot = posRoot; } void setCustomStage(GrCustomStage* stage) { GrSafeAssign(fCustomStage, stage); } GrCustomStage* getCustomStage() const { return fCustomStage; } private: WrapMode fWrapX : 8; WrapMode fWrapY : 8; SampleMode fSampleMode : 8; Filter fFilter : 8; GrMatrix fMatrix; bool fSwapRAndB; GrRect fTextureDomain; // these are undefined unless fSampleMode == kRadial2_SampleMode GrScalar fRadial2CenterX1; GrScalar fRadial2Radius0; SkBool8 fRadial2PosRoot; GrCustomStage* fCustomStage; }; #endif