/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrResource_DEFINED #define GrResource_DEFINED #include "GrRefCnt.h" class GrGpu; class GrContext; /** * Base class for the GPU resources created by a GrContext. */ class GrResource : public GrRefCnt { public: SK_DECLARE_INST_COUNT(GrResource) /** * Frees the resource in the underlying 3D API. It must be safe to call this * when the resource has been previously abandoned. */ void release(); /** * Removes references to objects in the underlying 3D API without freeing * them. Used when the API context has been torn down before the GrContext. */ void abandon(); /** * Tests whether a resource has been abandoned or released. All resources * will be in this state after their creating GrContext is destroyed or has * contextLost called. It's up to the client to test isValid() before * attempting to use a resource if it holds refs on resources across * ~GrContext, freeResources with the force flag, or contextLost. * * @return true if the resource has been released or abandoned, * false otherwise. */ bool isValid() const { return NULL != fGpu; } /** * Retrieves the size of the object in GPU memory. This is approximate since * we aren't aware of additional padding or copies made by the driver. * * @return the size of the buffer in bytes */ virtual size_t sizeInBytes() const = 0; /** * Retrieves the context that owns the resource. Note that it is possible * for this to return NULL. When resources have been release()ed or * abandon()ed they no longer have an owning context. Destroying a * GrContext automatically releases all its resources. */ const GrContext* getContext() const; GrContext* getContext(); protected: explicit GrResource(GrGpu* gpu); virtual ~GrResource(); GrGpu* getGpu() const { return fGpu; } virtual void onRelease() = 0; virtual void onAbandon() = 0; private: friend class GrGpu; // GrGpu manages list of resources. GrGpu* fGpu; // not reffed. The GrGpu can be deleted while there // are still live GrResources. It will call // release() on all such resources in its // destructor. GrResource* fNext; // dl-list of resources per-GrGpu GrResource* fPrevious; typedef GrRefCnt INHERITED; }; #endif