/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrProgramElement_DEFINED #define GrProgramElement_DEFINED #include "../private/SkTArray.h" #include "SkRefCnt.h" class GrGpuResourceRef; /** * Base class for GrProcessor. This exists to manage transitioning a GrProcessor from being owned by * a client to being scheduled for execution. While a GrProcessor is ref'ed by drawing code its * GrGpu resources must also be ref'ed to prevent incorrectly recycling them through the cache. * However, once the GrProcessor is baked into a GrPipeline and the drawing code has stopped ref'ing * it, it's internal resources can be recycled in some cases. * * We track this using two types of refs on GrProgramElement. A regular ref is owned by any client * that may continue to issue draws that use the GrProgramElement. The GrPipeline owns "pending * executions" instead of refs. A pending execution is cleared by ~GrPipeline(). * * While a GrProgramElement is ref'ed any resources it owns are also ref'ed. However, once it gets * into the state where it has pending executions AND no refs then it converts its ownership of * its GrGpuResources from refs to pending IOs. The pending IOs allow the cache to track when it is * safe to recycle a resource even though we still have buffered GrBatches that read or write to the * the resource. * * To make this work all GrGpuResource objects owned by a GrProgramElement or derived classes * (either directly or indirectly) must be wrapped in a GrGpuResourceRef and registered with the * GrProgramElement using addGpuResource(). This allows the regular refs to be converted to pending * IO events when the program element is scheduled for deferred execution. * * Moreover, a GrProgramElement that in turn owns other GrProgramElements must convert its ownership * of its children to pending executions when its ref count reaches zero so that the GrGpuResources * owned by the children GrProgramElements are correctly converted from ownership by ref to * ownership by pending IO. Any GrProgramElement hierarchy is managed by subclasses which must * implement notifyRefCntIsZero() in order to convert refs of children to pending executions. */ class GrProgramElement : public SkNoncopyable { public: virtual ~GrProgramElement() { // fRefCnt can be one when an effect is created statically using GR_CREATE_STATIC_EFFECT SkASSERT((0 == fRefCnt || 1 == fRefCnt) && 0 == fPendingExecutions); // Set to invalid values. SkDEBUGCODE(fRefCnt = fPendingExecutions = -10;) } void ref() const { this->validate(); // Once the ref cnt reaches zero it should never be ref'ed again. SkASSERT(fRefCnt > 0); ++fRefCnt; this->validate(); } void unref() const { this->validate(); --fRefCnt; if (0 == fRefCnt) { this->notifyRefCntIsZero(); if (0 == fPendingExecutions) { delete this; return; } else { this->removeRefs(); } } this->validate(); } /** * Gets an id that is unique for this GrProgramElement object. This will never return 0. */ uint32_t getUniqueID() const { return fUniqueID; } void validate() const { #ifdef SK_DEBUG SkASSERT(fRefCnt >= 0); SkASSERT(fPendingExecutions >= 0); SkASSERT(fRefCnt + fPendingExecutions > 0); #endif } protected: GrProgramElement() : fRefCnt(1), fPendingExecutions(0), fUniqueID(CreateUniqueID()) {} /** Subclasses registers their resources using this function. It is assumed the GrProgramResouce is and will remain owned by the subclass and this function will retain a raw ptr. Once a GrGpuResourceRef is registered its setResource must not be called. */ void addGpuResource(const GrGpuResourceRef* res) { fGpuResources.push_back(res); } void addPendingExecution() const { this->validate(); SkASSERT(fRefCnt > 0); if (0 == fPendingExecutions) { this->addPendingIOs(); } ++fPendingExecutions; this->validate(); } void completedExecution() const { this->validate(); --fPendingExecutions; if (0 == fPendingExecutions) { if (0 == fRefCnt) { delete this; return; } else { this->pendingIOComplete(); } } this->validate(); } private: /** This will be called when the ref cnt is zero. The object may or may not have pending executions. */ virtual void notifyRefCntIsZero() const = 0; static uint32_t CreateUniqueID(); void removeRefs() const; void addPendingIOs() const; void pendingIOComplete() const; mutable int32_t fRefCnt; // Count of deferred executions not yet issued to the 3D API. mutable int32_t fPendingExecutions; uint32_t fUniqueID; SkSTArray<4, const GrGpuResourceRef*, true> fGpuResources; // Only this class can access addPendingExecution() and completedExecution(). template friend class GrPendingProgramElement; typedef SkNoncopyable INHERITED; }; #endif