/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrProgramElement_DEFINED #define GrProgramElement_DEFINED #include "SkRefCnt.h" #include "SkTArray.h" class GrGpuResourceRef; /** * Base class for GrProcessor. GrDrawState uses this to manage * transitioning a GrProcessor from being owned by a client to being scheduled for execution. It * converts resources owned by the effect from being ref'ed to having pending reads/writes. * * All GrGpuResource objects owned by a GrProgramElement or derived classes (either directly or * indirectly) must be wrapped in a GrGpuResourceRef and registered with the GrProgramElement using * addGpuResource(). This allows the regular refs to be converted to pending IO events * when the program element is scheduled for deferred execution. */ class GrProgramElement : public SkNoncopyable { public: virtual ~GrProgramElement() { // fRefCnt can be one when an effect is created statically using GR_CREATE_STATIC_EFFECT SkASSERT((0 == fRefCnt || 1 == fRefCnt) && 0 == fPendingExecutions); // Set to invalid values. SkDEBUGCODE(fRefCnt = fPendingExecutions = -10;) } void ref() const { this->validate(); // Once the ref cnt reaches zero it should never be ref'ed again. SkASSERT(fRefCnt > 0); ++fRefCnt; this->validate(); } void unref() const { this->validate(); --fRefCnt; if (0 == fRefCnt) { if (0 == fPendingExecutions) { SkDELETE(this); return; } else { this->removeRefs(); } } this->validate(); } /** * Gets an id that is unique for this GrProgramElement object. This will never return 0. */ uint32_t getUniqueID() const { return fUniqueID; } void validate() const { #ifdef SK_DEBUG SkASSERT(fRefCnt >= 0); SkASSERT(fPendingExecutions >= 0); SkASSERT(fRefCnt + fPendingExecutions > 0); #endif } protected: GrProgramElement() : fRefCnt(1), fPendingExecutions(0), fUniqueID(CreateUniqueID()) {} /** Subclasses registers their resources using this function. It is assumed the GrProgramResouce is and will remain owned by the subclass and this function will retain a raw ptr. Once a GrGpuResourceRef is registered its setResource must not be called. */ void addGpuResource(const GrGpuResourceRef* res) { fGpuResources.push_back(res); } private: static uint32_t CreateUniqueID(); void addPendingExecution() const { this->validate(); SkASSERT(fRefCnt > 0); if (0 == fPendingExecutions) { this->addPendingIOs(); } ++fPendingExecutions; this->validate(); } void completedExecution() const { this->validate(); --fPendingExecutions; if (0 == fPendingExecutions) { if (0 == fRefCnt) { SkDELETE(this); return; } else { this->pendingIOComplete(); } } this->validate(); } void removeRefs() const; void addPendingIOs() const; void pendingIOComplete() const; mutable int32_t fRefCnt; // Count of deferred executions not yet issued to the 3D API. mutable int32_t fPendingExecutions; uint32_t fUniqueID; SkSTArray<4, const GrGpuResourceRef*, true> fGpuResources; // Only this class can access addPendingExecution() and completedExecution(). template friend class GrPendingProgramElement; typedef SkNoncopyable INHERITED; }; #endif