/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGpuResource_DEFINED #define GrGpuResource_DEFINED #include "SkInstCnt.h" #include "SkTInternalLList.h" class GrResourceCacheEntry; class GrResourceCache2; class GrGpu; class GrContext; /** * Base class for objects that can be kept in the GrResourceCache. */ class GrGpuResource : public SkNoncopyable { public: SK_DECLARE_INST_COUNT_ROOT(GrGpuResource) // These method signatures are written to mirror SkRefCnt. However, we don't require // thread safety as GrCacheable objects are not intended to cross thread boundaries. // internal_dispose() exists because of GrTexture's reliance on it. It will be removed // soon. void ref() const { ++fRefCnt; } void unref() const { --fRefCnt; if (0 == fRefCnt) { this->internal_dispose(); } } virtual void internal_dispose() const { SkDELETE(this); } bool unique() const { return 1 == fRefCnt; } #ifdef SK_DEBUG void validate() const { SkASSERT(fRefCnt > 0); } #endif /** * Frees the object in the underlying 3D API. It must be safe to call this * when the object has been previously abandoned. */ void release(); /** * Removes references to objects in the underlying 3D API without freeing * them. Used when the API context has been torn down before the GrContext. */ void abandon(); /** * Tests whether a object has been abandoned or released. All objects will * be in this state after their creating GrContext is destroyed or has * contextLost called. It's up to the client to test wasDestroyed() before * attempting to use an object if it holds refs on objects across * ~GrContext, freeResources with the force flag, or contextLost. * * @return true if the object has been released or abandoned, * false otherwise. */ bool wasDestroyed() const { return NULL == fGpu; } /** * Retrieves the context that owns the object. Note that it is possible for * this to return NULL. When objects have been release()ed or abandon()ed * they no longer have an owning context. Destroying a GrContext * automatically releases all its resources. */ const GrContext* getContext() const; GrContext* getContext(); /** * Retrieves the amount of GPU memory used by this resource in bytes. It is * approximate since we aren't aware of additional padding or copies made * by the driver. * * @return the amount of GPU memory used in bytes */ virtual size_t gpuMemorySize() const = 0; void setCacheEntry(GrResourceCacheEntry* cacheEntry) { fCacheEntry = cacheEntry; } GrResourceCacheEntry* getCacheEntry() { return fCacheEntry; } /** * Gets an id that is unique for this GrCacheable object. It is static in that it does * not change when the content of the GrCacheable object changes. This will never return * 0. */ uint32_t getUniqueID() const { return fUniqueID; } protected: // This must be called by every GrGpuObject. It should be called once the object is fully // initialized (i.e. not in a base class constructor). void registerWithCache(); GrGpuResource(GrGpu*, bool isWrapped); virtual ~GrGpuResource(); bool isInCache() const { return NULL != fCacheEntry; } GrGpu* getGpu() const { return fGpu; } // Derived classes should always call their parent class' onRelease // and onAbandon methods in their overrides. virtual void onRelease() {}; virtual void onAbandon() {}; bool isWrapped() const { return kWrapped_FlagBit & fFlags; } /** * This entry point should be called whenever gpuMemorySize() begins * reporting a different size. If the object is in the cache, it will call * gpuMemorySize() immediately and pass the new size on to the resource * cache. */ void didChangeGpuMemorySize() const; private: #ifdef SK_DEBUG friend class GrGpu; // for assert in GrGpu to access getGpu #endif static uint32_t CreateUniqueID(); // We're in an internal doubly linked list owned by GrResourceCache2 SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrGpuResource); // This is not ref'ed but abandon() or release() will be called before the GrGpu object // is destroyed. Those calls set will this to NULL. GrGpu* fGpu; enum Flags { /** * This object wraps a GPU object given to us by the user. * Lifetime management is left up to the user (i.e., we will not * free it). */ kWrapped_FlagBit = 0x1, }; uint32_t fFlags; mutable int32_t fRefCnt; GrResourceCacheEntry* fCacheEntry; // NULL if not in cache const uint32_t fUniqueID; typedef SkNoncopyable INHERITED; }; #endif