/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGeometryProcessor_DEFINED #define GrGeometryProcessor_DEFINED #include "GrProcessor.h" class GrBackendGeometryProcessorFactory; /** * A GrGeomteryProcessor is used to perform computation in the vertex shader and * add support for custom vertex attributes. A GrGemeotryProcessor is typically * tied to the code that does a specific type of high-level primitive rendering * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw is * specified using GrDrawState. There can only be one geometry processor active for * a draw. The custom vertex attributes required by the geometry processor must be * added to the vertex attribute array specified on the GrDrawState. * GrGeometryProcessor subclasses should be immutable after construction. */ class GrGeometryProcessor : public GrProcessor { public: GrGeometryProcessor() {} virtual const GrBackendGeometryProcessorFactory& getFactory() const = 0; /* * This only has a max because GLProgramsTest needs to generate test arrays, and these have to * be static * TODO make this truly dynamic */ static const int kMaxVertexAttribs = 2; typedef SkTArray VertexAttribArray; const VertexAttribArray& getVertexAttribs() const { return fVertexAttribs; } protected: /** * Subclasses call this from their constructor to register vertex attributes (at most * kMaxVertexAttribs). This must only be called from the constructor because GrProcessors are * immutable. */ const GrShaderVar& addVertexAttrib(const GrShaderVar& var) { SkASSERT(fVertexAttribs.count() < kMaxVertexAttribs); return fVertexAttribs.push_back(var); } private: SkSTArray fVertexAttribs; typedef GrProcessor INHERITED; }; /** * This creates an effect outside of the effect memory pool. The effect's destructor will be called * at global destruction time. NAME will be the name of the created GrProcessor. */ #define GR_CREATE_STATIC_GEOMETRY_PROCESSOR(NAME, GP_CLASS, ARGS) \ static SkAlignedSStorage g_##NAME##_Storage; \ static GrGeometryProcessor* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), GP_CLASS, ARGS); \ static SkAutoTDestroy NAME##_ad(NAME); #endif