/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLInterface_DEFINED #define GrGLInterface_DEFINED #include "GrGLConfig.h" #include "GrRefCnt.h" #if !defined(GR_GL_FUNCTION_TYPE) #define GR_GL_FUNCTION_TYPE #endif //////////////////////////////////////////////////////////////////////////////// /** * Helpers for glGetString() */ typedef uint32_t GrGLVersion; typedef uint32_t GrGLSLVersion; #define GR_GL_VER(major, minor) ((static_cast(major) << 16) | \ static_cast(minor)) #define GR_GLSL_VER(major, minor) ((static_cast(major) << 16) | \ static_cast(minor)) // these variants assume caller already has a string from glGetString() GrGLVersion GrGLGetVersionFromString(const char* versionString); GrGLSLVersion GrGLGetGLSLVersionFromString(const char* versionString); bool GrGLHasExtensionFromString(const char* ext, const char* extensionString); // these variants call glGetString() bool GrGLHasExtension(const GrGLInterface*, const char* ext); GrGLVersion GrGLGetVersion(const GrGLInterface*); GrGLSLVersion GrGLGetGLSLVersion(const GrGLInterface*); //////////////////////////////////////////////////////////////////////////////// /** * Rather than depend on platform-specific GL headers and libraries, we require * the client to provide a struct of GL function pointers. This struct can be * specified per-GrContext as a parameter to GrContext::Create. If NULL is * passed to Create then the "default" GL interface is used. If the default is * also NULL GrContext creation will fail. * * The default interface is returned by GrGLDefaultInterface. This function's * implementation is platform-specifc. Several have been provided, along with an * implementation that simply returns NULL. It is implementation-specific * whether the same GrGLInterface is returned or whether a new one is created * at each call. Some platforms may not be able to use a single GrGLInterface * because extension function ptrs vary across contexts. Note that GrGLInterface * is ref-counted. So if the same object is returned by multiple calls to * GrGLDefaultInterface, each should bump the ref count. * * By defining GR_GL_PER_GL_CALL_IFACE_CALLBACK to 1 the client can specify a * callback function that will be called prior to each GL function call. See * comments in GrGLConfig.h */ struct GrGLInterface; const GrGLInterface* GrGLDefaultInterface(); const GrGLInterface* GrGLCreateNativeInterface(); const GrGLInterface* GrGLCreateMesaInterface(); typedef unsigned int GrGLenum; typedef unsigned char GrGLboolean; typedef unsigned int GrGLbitfield; typedef signed char GrGLbyte; typedef char GrGLchar; typedef short GrGLshort; typedef int GrGLint; typedef int GrGLsizei; typedef int64_t GrGLint64; typedef unsigned char GrGLubyte; typedef unsigned short GrGLushort; typedef unsigned int GrGLuint; typedef uint64_t GrGLuint64; typedef float GrGLfloat; typedef float GrGLclampf; typedef double GrGLdouble; typedef double GrGLclampd; typedef void GrGLvoid; typedef long GrGLintptr; typedef long GrGLsizeiptr; enum GrGLBinding { kDesktop_GrGLBinding = 0x01, kES1_GrGLBinding = 0x02, kES2_GrGLBinding = 0x04 }; extern "C" { typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLActiveTextureProc)(GrGLenum texture); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBeginQueryProc)(GrGLenum target, GrGLuint id); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindTextureProc)(GrGLenum target, GrGLuint texture); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBufferSubDataProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClearProc)(GrGLbitfield mask); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClearStencilProc)(GrGLint s); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClientActiveTextureProc)(GrGLenum texture); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLColor4ubProc)(GrGLubyte red, GrGLubyte green, GrGLubyte blue, GrGLubyte alpha); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLColorPointerProc)(GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* pointer); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLCompileShaderProc)(GrGLuint shader); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data); typedef GrGLuint (GR_GL_FUNCTION_TYPE *GrGLCreateProgramProc)(void); typedef GrGLuint (GR_GL_FUNCTION_TYPE *GrGLCreateShaderProc)(GrGLenum type); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLCullFaceProc)(GrGLenum mode); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteProgramProc)(GrGLuint program); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteQueriesProc)(GrGLsizei n, const GrGLuint *ids); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteShaderProc)(GrGLuint shader); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDepthMaskProc)(GrGLboolean flag); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDisableProc)(GrGLenum cap); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDisableClientStateProc)(GrGLenum array); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDisableVertexAttribArrayProc)(GrGLuint index); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDrawArraysProc)(GrGLenum mode, GrGLint first, GrGLsizei count); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDrawBufferProc)(GrGLenum mode); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDrawBuffersProc)(GrGLsizei n, const GrGLenum* bufs); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLEnableProc)(GrGLenum cap); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLEnableClientStateProc)(GrGLenum cap); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLEnableVertexAttribArrayProc)(GrGLuint index); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLEndQueryProc)(GrGLenum target); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFinishProc)(); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFlushProc)(); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFrontFaceProc)(GrGLenum mode); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenBuffersProc)(GrGLsizei n, GrGLuint* buffers); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenQueriesProc)(GrGLsizei n, GrGLuint *ids); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params); typedef GrGLenum (GR_GL_FUNCTION_TYPE *GrGLGetErrorProc)(); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetIntegervProc)(GrGLenum pname, GrGLint* params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetProgramInfoLogProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetProgramivProc)(GrGLuint program, GrGLenum pname, GrGLint* params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetQueryivProc)(GrGLenum GLtarget, GrGLenum pname, GrGLint *params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetQueryObjecti64vProc)(GrGLuint id, GrGLenum pname, GrGLint64 *params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetQueryObjectivProc)(GrGLuint id, GrGLenum pname, GrGLint *params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetQueryObjectui64vProc)(GrGLuint id, GrGLenum pname, GrGLuint64 *params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetQueryObjectuivProc)(GrGLuint id, GrGLenum pname, GrGLuint *params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params); typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE *GrGLGetStringProc)(GrGLenum name); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetTexLevelParameterivProc)(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params); typedef GrGLint (GR_GL_FUNCTION_TYPE *GrGLGetUniformLocationProc)(GrGLuint program, const char* name); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLLineWidthProc)(GrGLfloat width); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLLinkProgramProc)(GrGLuint program); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLLoadMatrixfProc)(const GrGLfloat* m); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLMatrixModeProc)(GrGLenum mode); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLPointSizeProc)(GrGLfloat size); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLQueryCounterProc)(GrGLuint id, GrGLenum target); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLReadBufferProc)(GrGLenum src); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLShadeModelProc)(GrGLenum mode); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilFuncSeparateProc)(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilMaskProc)(GrGLuint mask); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilMaskSeparateProc)(GrGLenum face, GrGLuint mask); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexCoordPointerProc)(GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* pointer); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexEnviProc)(GrGLenum target, GrGLenum pname, GrGLint param); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexImage2DProc)(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexParameteriProc)(GrGLenum target, GrGLenum pname, GrGLint param); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1fProc)(GrGLint location, GrGLfloat v0); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1iProc)(GrGLint location, GrGLint v0); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2iProc)(GrGLint location, GrGLint v0, GrGLint v1); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUseProgramProc)(GrGLuint program); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexAttrib4fvProc)(GrGLuint indx, const GrGLfloat* values); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexPointerProc)(GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* pointer); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); // FBO Extension Functions typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer); typedef GrGLenum (GR_GL_FUNCTION_TYPE *GrGLCheckFramebufferStatusProc)(GrGLenum target); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteFramebuffersProc)(GrGLsizei n, const GrGLuint *framebuffers); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFramebufferRenderbufferProc)(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenFramebuffersProc)(GrGLsizei n, GrGLuint *framebuffers); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetFramebufferAttachmentParameterivProc)(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetRenderbufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLRenderbufferStorageProc)(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); // Multisampling Extension Functions // same prototype for ARB_FBO, EXT_FBO, GL 3.0, & Apple ES extension typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); // desktop: ext_fbo_blit, arb_fbo, gl 3.0 typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter); // apple's es extension typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLResolveMultisampleFramebufferProc)(); // Buffer mapping (extension in ES). typedef GrGLvoid* (GR_GL_FUNCTION_TYPE *GrGLMapBufferProc)(GrGLenum target, GrGLenum access); typedef GrGLboolean (GR_GL_FUNCTION_TYPE *GrGLUnmapBufferProc)(GrGLenum target); // Dual source blending typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name); } // extern "C" #if GR_GL_PER_GL_FUNC_CALLBACK typedef void (*GrGLInterfaceCallbackProc)(const GrGLInterface*); typedef intptr_t GrGLInterfaceCallbackData; #endif enum GrGLCapability { kProbe_GrGLCapability = -1 }; /* * The following interface exports the OpenGL entry points used by the system. * Use of OpenGL calls is disallowed. All calls should be invoked through * the global instance of this struct, defined above. * * IMPORTANT NOTE: The OpenGL entry points exposed here include both core GL * functions, and extensions. The system assumes that the address of the * extension pointer will be valid across contexts. */ struct GR_API GrGLInterface : public GrRefCnt { GrGLInterface(); bool validate(GrEngine engine) const; bool supportsDesktop() const { return 0 != (kDesktop_GrGLBinding & fBindingsExported); } bool supportsES1() const { return 0 != (kES1_GrGLBinding & fBindingsExported); } bool supportsES2() const { return 0 != (kES2_GrGLBinding & fBindingsExported); } bool supportsES() const { return 0 != ((kES1_GrGLBinding | kES2_GrGLBinding) & fBindingsExported); } // Indicator variable specifying the type of GL implementation // exported: GLES{1|2} or Desktop. GrGLBinding fBindingsExported; /// Does this GL support NPOT textures on FBOs? /// boolean value, or kProbe_GrGLCapability to probe (slowly) at context creation. int fNPOTRenderTargetSupport; /// Some GL implementations (PowerVR SGX devices like the iPhone 4) /// have restrictions on the size of small render targets. /// kProbe_GrGLCapability to probe (slowly) at context creation. int fMinRenderTargetHeight; int fMinRenderTargetWidth; GrGLActiveTextureProc fActiveTexture; GrGLAttachShaderProc fAttachShader; GrGLBeginQueryProc fBeginQuery; GrGLBindAttribLocationProc fBindAttribLocation; GrGLBindBufferProc fBindBuffer; GrGLBindFragDataLocationProc fBindFragDataLocation; GrGLBindTextureProc fBindTexture; GrGLBlendColorProc fBlendColor; GrGLBlendFuncProc fBlendFunc; GrGLBufferDataProc fBufferData; GrGLBufferSubDataProc fBufferSubData; GrGLClearProc fClear; GrGLClearColorProc fClearColor; GrGLClearStencilProc fClearStencil; GrGLClientActiveTextureProc fClientActiveTexture; GrGLColor4ubProc fColor4ub; GrGLColorMaskProc fColorMask; GrGLColorPointerProc fColorPointer; GrGLCompileShaderProc fCompileShader; GrGLCompressedTexImage2DProc fCompressedTexImage2D; GrGLCreateProgramProc fCreateProgram; GrGLCreateShaderProc fCreateShader; GrGLCullFaceProc fCullFace; GrGLDeleteBuffersProc fDeleteBuffers; GrGLDeleteProgramProc fDeleteProgram; GrGLDeleteQueriesProc fDeleteQueries; GrGLDeleteShaderProc fDeleteShader; GrGLDeleteTexturesProc fDeleteTextures; GrGLDepthMaskProc fDepthMask; GrGLDisableProc fDisable; GrGLDisableClientStateProc fDisableClientState; GrGLDisableVertexAttribArrayProc fDisableVertexAttribArray; GrGLDrawArraysProc fDrawArrays; GrGLDrawBufferProc fDrawBuffer; GrGLDrawBuffersProc fDrawBuffers; GrGLDrawElementsProc fDrawElements; GrGLEnableProc fEnable; GrGLEnableClientStateProc fEnableClientState; GrGLEnableVertexAttribArrayProc fEnableVertexAttribArray; GrGLEndQueryProc fEndQuery; GrGLFinishProc fFinish; GrGLFlushProc fFlush; GrGLFrontFaceProc fFrontFace; GrGLGenBuffersProc fGenBuffers; GrGLGenQueriesProc fGenQueries; GrGLGenTexturesProc fGenTextures; GrGLGetBufferParameterivProc fGetBufferParameteriv; GrGLGetErrorProc fGetError; GrGLGetIntegervProc fGetIntegerv; GrGLGetQueryObjecti64vProc fGetQueryObjecti64v; GrGLGetQueryObjectivProc fGetQueryObjectiv; GrGLGetQueryObjectui64vProc fGetQueryObjectui64v; GrGLGetQueryObjectuivProc fGetQueryObjectuiv; GrGLGetQueryivProc fGetQueryiv; GrGLGetProgramInfoLogProc fGetProgramInfoLog; GrGLGetProgramivProc fGetProgramiv; GrGLGetShaderInfoLogProc fGetShaderInfoLog; GrGLGetShaderivProc fGetShaderiv; GrGLGetStringProc fGetString; GrGLGetTexLevelParameterivProc fGetTexLevelParameteriv; GrGLGetUniformLocationProc fGetUniformLocation; GrGLLineWidthProc fLineWidth; GrGLLinkProgramProc fLinkProgram; GrGLLoadMatrixfProc fLoadMatrixf; GrGLMatrixModeProc fMatrixMode; GrGLPixelStoreiProc fPixelStorei; GrGLPointSizeProc fPointSize; GrGLQueryCounterProc fQueryCounter; GrGLReadBufferProc fReadBuffer; GrGLReadPixelsProc fReadPixels; GrGLScissorProc fScissor; GrGLShadeModelProc fShadeModel; GrGLShaderSourceProc fShaderSource; GrGLStencilFuncProc fStencilFunc; GrGLStencilFuncSeparateProc fStencilFuncSeparate; GrGLStencilMaskProc fStencilMask; GrGLStencilMaskSeparateProc fStencilMaskSeparate; GrGLStencilOpProc fStencilOp; GrGLStencilOpSeparateProc fStencilOpSeparate; GrGLTexCoordPointerProc fTexCoordPointer; GrGLTexEnviProc fTexEnvi; GrGLTexImage2DProc fTexImage2D; GrGLTexParameteriProc fTexParameteri; GrGLTexSubImage2DProc fTexSubImage2D; GrGLUniform1fProc fUniform1f; GrGLUniform1iProc fUniform1i; GrGLUniform1fvProc fUniform1fv; GrGLUniform1ivProc fUniform1iv; GrGLUniform2fProc fUniform2f; GrGLUniform2iProc fUniform2i; GrGLUniform2fvProc fUniform2fv; GrGLUniform2ivProc fUniform2iv; GrGLUniform3fProc fUniform3f; GrGLUniform3iProc fUniform3i; GrGLUniform3fvProc fUniform3fv; GrGLUniform3ivProc fUniform3iv; GrGLUniform4fProc fUniform4f; GrGLUniform4iProc fUniform4i; GrGLUniform4fvProc fUniform4fv; GrGLUniform4ivProc fUniform4iv; GrGLUniformMatrix2fvProc fUniformMatrix2fv; GrGLUniformMatrix3fvProc fUniformMatrix3fv; GrGLUniformMatrix4fvProc fUniformMatrix4fv; GrGLUseProgramProc fUseProgram; GrGLVertexAttrib4fvProc fVertexAttrib4fv; GrGLVertexAttribPointerProc fVertexAttribPointer; GrGLVertexPointerProc fVertexPointer; GrGLViewportProc fViewport; // FBO Extension Functions GrGLBindFramebufferProc fBindFramebuffer; GrGLBindRenderbufferProc fBindRenderbuffer; GrGLCheckFramebufferStatusProc fCheckFramebufferStatus; GrGLDeleteFramebuffersProc fDeleteFramebuffers; GrGLDeleteRenderbuffersProc fDeleteRenderbuffers; GrGLFramebufferRenderbufferProc fFramebufferRenderbuffer; GrGLFramebufferTexture2DProc fFramebufferTexture2D; GrGLGenFramebuffersProc fGenFramebuffers; GrGLGenRenderbuffersProc fGenRenderbuffers; GrGLGetFramebufferAttachmentParameterivProc fGetFramebufferAttachmentParameteriv; GrGLGetRenderbufferParameterivProc fGetRenderbufferParameteriv; GrGLRenderbufferStorageProc fRenderbufferStorage; // Multisampling Extension Functions // same prototype for ARB_FBO, EXT_FBO, GL 3.0, & Apple ES extension GrGLRenderbufferStorageMultisampleProc fRenderbufferStorageMultisample; // desktop: ext_fbo_blit, arb_fbo, gl 3.0 GrGLBlitFramebufferProc fBlitFramebuffer; // apple's es extension GrGLResolveMultisampleFramebufferProc fResolveMultisampleFramebuffer; // Buffer mapping (extension in ES). GrGLMapBufferProc fMapBuffer; GrGLUnmapBufferProc fUnmapBuffer; // Dual Source Blending GrGLBindFragDataLocationIndexedProc fBindFragDataLocationIndexed; // Per-GL func callback #if GR_GL_PER_GL_FUNC_CALLBACK GrGLInterfaceCallbackProc fCallback; GrGLInterfaceCallbackData fCallbackData; #endif private: bool validateShaderFunctions() const; bool validateFixedFunctions() const; }; #endif